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"Find me cards equivalent to: Siege Modification"

Equivalent cards to Siege Modification (red, Aura, vehicle synergy) include:
1. Aerial Modification (white) – also modifies vehicles, but adds flying.
2. Conviction (white) – similar aura for stats boost, but doesn't give first strike or vehicle bonus.
3. Shining Armor (white) – equipment granting first strike.
4. Run Amok (red, instant) – gives +3/+3 and trample for a turn, temporary version.
5. Welding Sparks (red, removal with vehicle synergy).

There aren't many exact red auras for vehicles, but Harnessed Flame (not a real card) would be closest if it existed. Aerial Modification is most similar but in white.

Found Cards

6 Results

Aerial Modification

Conviction

Run Amok

Shining Armor

Siege Modification

Welding Sparks

Aerial Modification #139 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Aerial Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.11 EUR
    Tcgplayer 0.2 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.

    Conviction #10 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to the enchanted creature may become lethal if you return Conviction to its owner's hand during that turn.
  • Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+3. : Return this Aura to its owner's hand.

    Run Amok #284 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.3 EUR
    Tcgplayer 0.26 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target attacking creature gets +3/+3 and gains trample until end of turn.

    Shining Armor #243 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
  • If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
  • Prices

    Seller Price
    Cardmarket 0.09 EUR
    Tcgplayer 0.17 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Siege Modification #145 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Siege Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.

    Welding Sparks #49 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control zero artifacts, Welding Sparks deals 3 damage to the target creature.
  • The number of artifacts you control is counted only as Welding Sparks resolves.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.05 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.