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6 Cards Found

AI 🤖 Find me cards equivalent to: Siegecraft

Equivalent cards to Siegecraft (which is a white Aura giving +2/+4) include:

  • Chosen by Heliod (White, Aura, +0/+2, draw a card)
  • Guardians' Pledge (White, Instant, +2/+2 to all white creatures—temporary, not strictly equivalent)
  • One With the Wind (Blue, Aura, +2/+2 and flying, has different color but similar concept)
  • Avacyn's Collar (White, Equipment, +1/+0 and vigilance)

Closest true equivalent:

  • Dub (White, Aura, +2/+2 and first strike)


Reason: They’re all white enchantments or Auras that buff creatures’ stats, similar to Siegecraft.

Results:

Avacyn's Collar #145 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • The triggered ability checks whether the equipped creature as it last existed on the battlefield was a Human. (It doesn’t matter what its creature types are in the graveyard.)
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.72 USD
    Cardmarket 0.06 EUR / 0.51 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip

    Chosen by Heliod #5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • If the target of an Aura is illegal when it tries to resolve, the Aura won't resolve. The Aura doesn't enter the battlefield, so you won't get to draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.46 USD
    Cardmarket 0.12 EUR / 0.3 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.

    Dub #15 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Dub can enchant a creature that's already a Knight. It will get +2/+2 and have first strike, but it won't benefit from becoming a Knight.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.15 USD
    Cardmarket 0.08 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

    Guardians' Pledge #22 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Guardians' Pledge only gives a bonus to white creatures you control when it resolves. Creatures that enter later in the turn and nonwhite creatures that become white later in the turn will not get the bonus.
  • If a white creature that gets the bonus stops being white later in the turn, it will continue to get +2/+2 until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.65 USD / 12.08 USD
    Cardmarket 2.4 EUR / 14.87 EUR
    Cardkingdom 0.69 USD / 14.99 USD
    Manapool 0.62 USD / 11.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    White creatures you control get +2/+2 until end of turn.

    One With the Wind #64 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.18 USD
    Cardmarket 0.07 EUR / 0.28 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2 and has flying.

    Siegecraft #23 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.18 USD
    Cardmarket 0.03 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+4.

    Avacyn's Collar Artifact — Equipment Normal - ~$0.33

    Chosen by Heliod Enchantment — Aura Normal - ~$0.28

    Dub Enchantment — Aura Normal - ~$0.21

    Guardians' Pledge Instant Normal - ~$7.17

    One With the Wind Enchantment — Aura Normal - ~$0.26

    Siegecraft Enchantment — Aura Normal - ~$0.2

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