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"Find me cards equivalent to: Sinner's Judgment"

Equivalent cards to Sinner's Judgment (white, Enchantment — Aura Curse) with a similar game-losing effect are rare. Here are a few similar options:
1. Curse of Misfortunes (black, Aura Curse) — Searches your library for other Curses, but not a direct win-con.
2. Curse of Thirst (black, Aura Curse) — Damages each opponent for each Curse, but doesn’t force a loss.
3. Curse of Silence (white, Aura Curse) — Taxes a card, no loss effect.
4. Transcendence (white, Enchantment) — Player loses game at 20+ life.

Closest white Aura Curse with a game-losing condition is Sinner's Judgment itself; most instant-lose Curses are black or multicolor. No direct white equivalent.

Found Cards

4 Results

Curse of Misfortunes

Curse of Silence

Curse of Thirst

Transcendence

Curse of Misfortunes #56 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The Curse card you put onto the battlefield must have a different name than each other Curse enchanting the enchanted player when the triggered ability resolves. If multiple of these abilities trigger, the Curse card you put onto the battlefield when the first resolves may impact your choices for each subsequent one.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD / 3.61 USD
    Cardmarket / 2.56 EUR 0.96 EUR
    Cardkingdom 1.29 USD / 3.49 USD
    Manapool 0.63 USD / 1.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, thenshuffle

    Curse of Silence #15 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 2.7 USD 0.37 USD
    Cardkingdom / 4.99 USD 0.59 USD
    Cardmarket / 2.32 EUR 0.51 EUR
    Manapool / 3.63 USD 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you maysacrificethis Aura. If you do, draw a card.

    Curse of Thirst #43499 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The number of Curses attached to the player is counted when the ability resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.

    Transcendence #20 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If your life total is 20 or more and you control an effect that states “you can’t lose the game”, then an infinite loop is formed. If neither player wants to end the loop by removing one of these two cards from the battlefield, the game ends in a draw.
  • Prices

    Seller Price
    Manapool / 29.17 USD 6.25 USD
    Cardkingdom 8.99 USD / 39.99 USD
    Tcgplayer 5.99 USD / 34.99 USD
    Cardmarket / 16.82 EUR 2.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)