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"Find me cards equivalent to: Sinner's Judgment"

Equivalent cards to Sinner's Judgment (White, Enchantment — Aura Curse) are very rare, as it's a unique effect. Here are some similar white cards:
1. Divine Reckoning — Board wipe, not a curse or instant-loss but white and impactful.
2. Curse of Exhaustion — White Aura Curse, taxes spells, same type and color, not a game-ender.
3. Curse of Surveillance — Not white, draws cards, notable for being a curse.
4. Curse of Silence — White Aura Curse, taxes specific card casts.

Closest color/type equivalents:

  • Curse of Silence
  • Curse of Exhaustion


Reason: Both are white Aura Curses but do not cause a player to lose the game. No other official white Aura Curse gives an effect close to Sinner's Judgment.

Found Cards

4 Results

Curse of Exhaustion

Curse of Silence

Curse of Surveillance

Divine Reckoning

Curse of Exhaustion #5 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Curse of Exhaustion will look at the entire turn to see if the enchanted player has cast a spell yet that turn, even if Curse of Exhaustion wasn’t on the battlefield when that spell was cast.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 3.99 USD
    Tcgplayer / 3.63 USD 0.37 USD
    Manapool 0.18 USD / 2.03 USD
    Cardmarket 0.6 EUR / 3.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Enchanted player can't cast more than one spell each turn.

    Curse of Silence #15 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.52 EUR / 1.66 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Manapool 0.5 USD / 3.19 USD
    Tcgplayer / 2.98 USD 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you maysacrificethis Aura. If you do, draw a card.

    Curse of Surveillance #334 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The controller of Curse of Surveillance chooses the targets for its triggered ability, no matter which player it is attached to. If you control Curse of Surveillance and it's attached to another player, you can (and probably should) choose yourself as a target.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.59 USD
    Cardmarket / 0.37 EUR 0.25 EUR
    Manapool / 0.27 USD 0.2 USD
    Tcgplayer 0.36 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

    Divine Reckoning #4 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Starting with the player whose turn it is, each player chooses a creature in turn order. Players will know the choice of each player who chose before them.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a creature they control.Destroythe rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)