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"Find me cards equivalent to: Siren's Call"

There are no exact equivalents to Siren's Call, but here are similar blue instants that force attacks or affect attacking creatures:
1. Siren's Call (original)
2. Alluring Siren (creature, but can force attacks)
3. Agonizing Syphon (not blue, but a 'force attack' card)
4. Disrupt Decorum (red, goad effect—can compare, but not blue)

Blue has very few force attack instants. Siren's Call is unique in blue as an instant with those specifics. Most similar effects (force to attack / punish for not attacking) are in red, or occasionally on blue creatures like Alluring Siren.

Found Cards

4 Results

Agonizing Syphon

Alluring Siren

Disrupt Decorum

Siren's Call

Agonizing Syphon #83 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the chosen target becomes an illegal target for Agonizing Syphon, the spell won't resolve. You won't gain life.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.22 USD 0.2 USD
    Cardmarket 0.05 EUR / 0.33 EUR
    Manapool 0.15 USD / 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Agonizing Syphon deals 3 damage to any target and you gain 3 life.

    Alluring Siren #42 Creature — Siren

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Siren
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the ability during your opponent’s turn after attackers have been declared will have no effect. The same is true if you activate the ability during your own turn.
  • After the ability resolves, the targeted creature attacks you only if it’s able to do so as that turn’s declare attackers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can’t attack, or is affected by “summoning sickness,” it can’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so the creature doesn’t have to attack in that case either.
  • If the targeted creature would be able to attack either you or a planeswalker you control, it must attack you, not the planeswalker.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.53 USD 0.07 USD
    Cardmarket / 0.37 EUR 0.11 EUR
    Manapool / 0.29 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature an opponent controls attacks you this turn if able.

    Disrupt Decorum #215 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Creatures that enter the battlefield after Disrupt Decorum resolves won't be goaded.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Tcgplayer 4.57 USD / 4.71 USD
    Cardkingdom / 5.99 USD 5.99 USD
    Cardmarket / 2.21 EUR 1.91 EUR
    Manapool / 4.47 USD 4.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    Siren's Call #80 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It will require creatures with Haste to attack since they are able, but it won’t destroy them if they don’t for some reason.
  • The creature is destroyed if it does not attack because it simply can’t do so legally.
  • This will destroy creatures that weren’t able to attack because they had been previously tapped.
  • If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.
  • Prices

    Seller Price
    Cardmarket 125 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step,destroyall non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.