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"Find me cards equivalent to: Skarrg Guildmage"

Equivalent Gruul (red/green) creatures with similar abilities:
1. Zhur-Taa Guildmage — Has utility activations for burn and token making.
2. Radha, Heart of Keld — Creature, Gruul; can pump itself and enables land plays.
3. Ridge Rannet — Not a guildmage but is a Gruul creature; lacks activation, included for color identity.
4. Skarrg Guildmage (for comparison).


Reason: Few Gruul creatures have both team-trample and land-animating abilities. Zhur-Taa Guildmage fits the activated ability idea for Gruul guildmages.

Found Cards

3 Results

Radha, Heart of Keld

Ridge Rannet

Skarrg Guildmage

Radha, Heart of Keld #224p Legendary Creature — Elf Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 2.49 USD
    Cardmarket / 0.8 EUR 0.63 EUR
    Tcgplayer / 2.06 USD 0.9 USD
    Manapool 0.6 USD / 1.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. : Radha gets +X/+X until end of turn, where X is the number of lands you control.

    Ridge Rannet #111 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.23 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.04 USD / 0.33 USD
    Cardmarket 0.08 EUR / 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cycling (,Discardthis card: Draw a card.)

    Skarrg Guildmage #196 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.
  • Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
  • Prices

    Seller Price
    Tcgplayer / 0.62 USD 0.1 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.17 EUR / 0.38 EUR
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control gain trample until end of turn. : Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.