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AI 🤖 Find me cards equivalent to: Skimming Strike

Equivalent cards to Skimming Strike (blue cards that exile creatures temporarily or have similar effects) include:
1. Stasis Snare – Exiles a creature until Stasis Snare leaves the battlefield.
2. Banishing Knack – Lets you return a nonland permanent you control to its owner's hand (temporary removal).
3. Grasp of Fate – Exiles multiple nonland permanents until it leaves the battlefield.


Reason: These cards are blue (or white/blue for Grasp of Fate) and focus on temporary removal/exile effects similar to Skimming Strike.

Results:

Banishing Knack #17 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The targeted creature’s controller, not Banishing Knack’s controller, is the one who can activate the creature’s new ability.
  • “Summoning sickness” applies. The new ability can’t be activated unless the targeted creature has been under its controller’s control since the beginning of that player’s most recent turn or it has haste.
  • Prices

    Seller Price
    Tcgplayer 1.16 USD / 103.33 USD
    Cardmarket 0.2 EUR / 36.91 EUR
    Cardkingdom 0.99 USD / 94.99 USD
    Cardsphere 1.3 USD
    Manapool 0.72 USD / 56.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

    Grasp of Fate #1057 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
  • If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
  • If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Prices

    Seller Price
    Tcgplayer 1.34 USD
    Cardmarket 0.68 EUR
    Cardkingdom 1.49 USD
    Manapool 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

    Stasis Snare #BFZ-50 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.38 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.15 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

    Banishing Knack Instant Normal - ~$32.92

    Grasp of Fate Enchantment Normal - ~$1.18

    Stasis Snare Enchantment Normal - ~$0.24

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