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"Find me cards equivalent to: Skyserpent Seeker"

Equivalent cards to Skyserpent Seeker (Green & Blue, flying, deathtouch, and land ramp abilities) are hard to match exactly, but here are some close options:

  • Coiling Oracle — GU, reveals top card, puts land into play, but no flying or deathtouch.
  • Aesi, Tyrant of Gyre Strait — GU, ramps lands when you play a land. No flying/deathtouch.
  • Uro, Titan of Nature's Wrath — GU, ramps a land when it ETBs or attacks; not flying/deathtouch and is a Giant.
  • Simic Sky Swallower — GU, flying, but no ramp or deathtouch.

None match all abilities, but Skyserpent Seeker has the most overlap with Coiling Oracle and Aesi, Tyrant of Gyre Strait. These are closest in color and ramp effect.

Found Cards

5 Results

Aesi, Tyrant of Gyre Strait

Coiling Oracle

Simic Sky Swallower

Skyserpent Seeker

Uro, Titan of Nature's Wrath

Aesi, Tyrant of Gyre Strait #365 Legendary Creature — Serpent

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Aesi's ability is cumulative with other effects that let you play additional lands, such as the one from Exploration.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool 8.96 USD
    Cardkingdom 13.99 USD
    Cardmarket / 13.56 EUR 12.56 EUR
    Tcgplayer 7.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

    Coiling Oracle #A97 Creature — Snake Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    Simic Sky Swallower #208 Creature — Leviathan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Leviathan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Shroud Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool / 0.78 USD 0.19 USD
    Tcgplayer / 1.44 USD 0.19 USD
    Cardmarket / 0.63 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Shroud (This creature can't be the target of spells or abilities.)

    Skyserpent Seeker #420 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Exhaust Flying

    Rules

  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • Prices

    Seller Price
    Cardmarket / 0.69 EUR 0.2 EUR
    Tcgplayer / 1.46 USD 0.36 USD
    Manapool / 1.32 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1counteron this creature. (Activate each exhaust ability only once.)

    Uro, Titan of Nature's Wrath #222 Legendary Creature — Elder Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
  • Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
  • Uro's second ability triggers when it enters the battlefield, even if it didn't escape.
  • Prices

    Seller Price
    Tcgplayer / 29.1 USD 22.61 USD
    Cardkingdom / 42.99 USD 37.99 USD
    Manapool / 31.04 USD 21.88 USD
    Cardmarket / 38.41 EUR 24.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Uro enters,sacrificeit unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)