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6 Cards Found

AI 🤖 Find me cards equivalent to: Smuggler's Surprise

Equivalent cards to Smuggler's Surprise (green, instant, graveyard recursion, hexproof, unblockable) include:
1. Heroic Intervention — Also instant, gives hexproof and indestructible.
2. Wrap in Vigor — Instant, regenerates all creatures.
3. Blossoming Defense — Instant, target creature gets +2/+2 and hexproof.
4. Gaea's Blessing — Shuffles graveyard cards back, instant speed graveyard recursion.
5. Fresh Meat — Instant, creates tokens for creatures that died.


Reason: All are green instants with a protective or graveyard recursion effect. None do everything Smuggler’s Surprise does, but each overlaps one or more effects.

Results:

Blossoming Defense #173 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardmarket 0.83 EUR
    Cardkingdom 0.79 USD
    Manapool 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    Fresh Meat #110 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Fresh Meat counts all creatures you owned that went to the graveyard this turn, including creature tokens that entered under your control and nontoken creatures you owned but didn't control.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD
    Cardmarket 0.16 EUR / 0.14 EUR
    Cardkingdom 0.49 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

    Gaea's Blessing #735 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Gaea's Blessing has no legal target cards in a graveyard, either because its targets became illegal or because you didn't choose any, the target player shuffles their library.
  • If an effect puts multiple cards from your library into your graveyard at once, put all of those cards there before Gaea's Blessing shuffles your graveyard into your library.
  • Prices

    Seller Price
    Tcgplayer 1.97 USD / 2.13 USD
    Cardmarket 1.65 EUR / 1.72 EUR
    Cardkingdom 0.79 USD / 1.29 USD
    Manapool 2.57 USD / 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library,shuffleyour graveyard into your library.

    Heroic Intervention #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
  • The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Permanents you control gain hexproof and indestructible until end of turn.

    Smuggler's Surprise #345 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill Spree

    Rules

  • Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
  • If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.
  • No matter which modes you choose, you always follow the instructions in the order they are written.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.
  • Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.
  • The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • You can't choose the same mode more than once.
  • You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.
  • You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • Prices

    Seller Price
    Tcgplayer 5.92 USD / 7.27 USD
    Cardmarket 6.26 EUR / 8.46 EUR
    Cardkingdom 7.49 USD / 9.99 USD
    Manapool 4.42 USD / 5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spree (Choose one or more additional costs.) + Millfour cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

    Wrap in Vigor #141 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Wrap in Vigor sets up a separate regeneration shield on each creature you control at the time it resolves.
  • Prices

    Seller Price
    Tcgplayer 2.92 USD / 31.24 USD
    Cardmarket 1.1 EUR / 5.1 EUR
    Cardkingdom 2.49 USD / 15.99 USD
    Manapool 1.03 USD / 7.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Regenerate each creature you control.

    Blossoming Defense Instant Normal - ~$0.67

    Fresh Meat Instant Normal - ~$0.28

    Gaea's Blessing Sorcery Normal - ~$1.61

    Heroic Intervention Instant Normal

    Smuggler's Surprise Instant Normal - ~$6.85

    Wrap in Vigor Instant Normal - ~$8.45

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