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7 Cards Found

AI 🤖 Find me cards equivalent to: Sorceress Queen

Equivalent cards to Sorceress Queen (black cards that can change a creature's power/toughness):
1. Willbreaker – Also manipulates/control creatures when they’re targeted (blue, close but not black).
2. Darksteel Mutation – Locks down a creature, similar control but is white.
3. Magus of the Moat – Prevents nonflying creatures from attacking (white).
4. Vizkopa Guildmage – Can manipulate lifelink and damage/life totals (not close).
5. Polukranos Reborn – Not relevant.

Closest black card:
Recurring Nightmare doesn't fit. There is no identical black permanent with the same turn any creature into a 0/2 effect, but you might try Sudden Spoiling (instant, changes all creatures’ P/T to 0/2 temporarily).

Summary:
No direct black equivalent to Sorceress Queen. Closest is Sudden Spoiling. Example:
Sudden Spoiling

All creatures target player controls become 0/2 and lose abilities until end of turn.
Short reason: Black rarely sets creature P/T like this, mostly temporary.

Results:

Darksteel Mutation #1836 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
  • Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.
  • Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.
  • Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.
  • However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.
  • In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.
  • The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.
  • The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.
  • Prices

    Seller Price
    Tcgplayer 1.75 USD
    Cardkingdom 2.99 USD
    Cardsphere 1.56 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

    Magus of the Moat #12 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.77 USD / 37.99 USD
    Cardmarket 1.91 EUR / 9.21 EUR
    Cardkingdom 6.49 USD / 29.99 USD
    Cardsphere 4.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures without flying can't attack.

    Recurring Nightmare #137 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • If you cast this as normal during your main phase, it will enter the battlefield and you’ll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

    Sorceress Queen #23 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature other than this creature has base power and toughness 0/2 until end of turn.

    Sudden Spoiling #135 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
  • Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
  • Prices

    Seller Price
    Tcgplayer 4.86 USD / 18.2 USD
    Cardmarket 1.48 EUR / 7.07 EUR
    Cardkingdom 6.49 USD / 22.99 USD
    Cardsphere 6.24 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

    Vizkopa Guildmage #211 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each time Vizkopa Guildmage’s second ability resolves, a delayed triggered ability is created. Whenever you gain life that turn, each of those abilities will trigger. For example, if you activate the second ability twice, let those abilities resolve, then gain 2 life, each opponent will lose a total of 4 life.
  • In a Two-Headed Giant game, Vizkopa Guildmage’s delayed triggered ability causes the opposing team to lose twice the life you gained.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD / 2.09 USD
    Cardmarket 0.55 EUR / 0.93 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Cardsphere 0.6 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature gains lifelink until end of turn. : Whenever you gain life this turn, each opponent loses that much life.

    Willbreaker #84 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Willbreaker leaves the battlefield, you no longer control it, and its control-change effect ends.
  • If another player gains control of Willbreaker, its control-change effect ends. Regaining control of Willbreaker won’t cause you to regain control of the creature.
  • If you lose control of Willbreaker before its ability resolves, you won’t gain control of the creature at all.
  • Prices

    Seller Price
    Tcgplayer 1.27 USD / 4.26 USD
    Cardmarket 1.88 EUR / 3.67 EUR
    Cardkingdom 3.49 USD / 7.99 USD
    Cardsphere 1.4 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.

    Darksteel Mutation Enchantment — Aura Normal - ~$3.82

    Magus of the Moat Creature — Human Wizard Normal - ~$11.2

    Recurring Nightmare Enchantment Normal

    Sorceress Queen Creature — Human Wizard Normal

    Sudden Spoiling Instant Normal - ~$8.4

    Vizkopa Guildmage Creature — Human Wizard Normal - ~$2.53

    Willbreaker Creature — Human Wizard Normal - ~$4.06

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