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"Find me cards equivalent to: Sorrow's Path"

There are no direct equivalents to Sorrow's Path with the same type (Land), colorless status, and a unique combat-manipulation ability plus self-damage. However, for lands that interact negatively with their controller or affect combat, you could consider:

  • Cavern of Souls (also colorless land, but much better: prevents countering of creatures, no drawback)
  • City of Brass (land, deals 1 damage to you when tapped for mana, not combat-related)
  • Maze of Ith (land, can remove a creature from combat, no damage to controller)
  • Mystifying Maze (land, can exile attacking creature, no damage)
  • Desert (land, can deal 1 to attacking creature, some self-damage lands)
  • Shivan Gorge (damages players, not creatures)

Summary:
None are a true equivalent. Maze of Ith and Mystifying Maze are closest in affecting combat, but none punish your creatures like Sorrow's Path. All are colorless lands as requested.

Found Cards

7 Results

Cavern of Souls

City of Brass

Desert

Maze of Ith

Mystifying Maze

Shivan Gorge

Sorrow's Path

Cavern of Souls #237 Land

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  • The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  • Prices

    Seller Price
    Manapool / 70.83 USD 52.05 USD
    Cardmarket 38.29 EUR / 46.61 EUR
    Cardkingdom 59.99 USD
    Tcgplayer / 49.79 USD 53.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    City of Brass #62 aka. CoB Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you tap City of Brass while you are casting a spell or activating an ability, its ability will trigger and wait. When you finish casting that spell or activating that ability, City of Brass's triggered ability is put on the stack on top of it. City of Brass's ability will resolve first.
  • On the other hand, you can tap City of Brass, put its triggered ability on the stack, and then respond to that ability by casting an instant or activating an ability using that mana. In that case, the instant spell or activated ability will resolve first.
  • The first ability triggers no matter how the land becomes tapped.
  • Prices

    Seller Price
    Manapool 9.16 USD / 25.24 USD
    Cardmarket 7.66 EUR
    Cardkingdom / 32.99 USD 13.99 USD
    Tcgplayer 9.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.

    Desert #118 Land — Desert

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Desert
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability can be used on any player's attacking creatures. This includes your own and creatures in an attack you are not involved in (for multiplayer games).
  • Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
  • The end of combat step happens after combat damage is dealt. You can't use Desert to destroy an attacking creature before it has a chance to deal combat damage.
  • Prices

    Seller Price
    Tcgplayer / 6.81 USD 1.8 USD
    Cardmarket 1.75 EUR / 6.38 EUR
    Cardkingdom / 14.99 USD 4.49 USD
    Manapool / 6.25 USD 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

    Maze of Ith #10 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Maze of Ith can target an untapped attacking creature. It will still prevent the combat damage it would deal and be dealt.
  • Maze of Ith doesn't have a mana ability. It doesn't tap for colorless mana.
  • The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
  • You can activate Maze of Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step, even though it will already have dealt combat damage. This will untap the creature. The damage it dealt will be unaffected.
  • Prices

    Seller Price
    Manapool 11.98 USD
    Cardkingdom 14.99 USD
    Cardmarket 7.6 EUR
    Tcgplayer 11.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

    Mystifying Maze #74 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • At the beginning of the next end step, the affected creature is returned to the battlefield even if Mystifying Maze is no longer on the battlefield by then.
  • The targeted creature doesn’t have to be attacking you. It can be attacking a planeswalker, or (in a multiplayer game) it can be attacking another player.
  • Prices

    Seller Price
    Cardmarket / 3.41 EUR 1.77 EUR
    Manapool / 2.24 USD 1.14 USD
    Tcgplayer 1.23 USD / 2.79 USD
    Cardkingdom / 3.49 USD 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

    Shivan Gorge #326 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The damage has no color. It is not red.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Cardmarket 2.93 EUR
    Tcgplayer 3.44 USD
    Manapool 1.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Shivan Gorge deals 1 damage to each opponent.

    Sorrow's Path #119 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has two abilities. The second ability triggers any time it becomes tapped, whether to pay for its ability or not.
  • A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures that it was blocking are no longer on the battlefield or have otherwise left combat by then.
  • Abilities that trigger whenever one of the targeted creatures blocks will trigger when the first ability resolves, because those creatures will change from not blocking (since they’re removed from combat) to blocking. It doesn’t matter if those abilities triggered when those creatures blocked the first time. Abilities that trigger whenever one of the attacking creatures becomes blocked will not trigger again, because they never stopped being blocked creatures. Abilities that trigger whenever a creature blocks one of the attacking creatures will trigger again, though; those kinds of abilities trigger once for each creature that blocks.
  • The first ability can target any two blocking creatures a single opponent controls. Whether those creatures could block all creatures the other is blocking isn’t determined until the ability resolves.
  • When Sorrow’s Path’s first ability is activated, its second ability triggers and goes on the stack on top of the first ability. The second ability resolves first, and may cause some of the attacking creatures to be dealt lethal damage.
  • When determining whether a creature could block all creatures the other is blocking, take into account evasion abilities (like flying), protection abilities, and other blocking restrictions, as well as abilities that allow a creature to block multiple creatures or block as though a certain condition were true. Take into account whether those creatures are tapped, but not whether they have costs to block (since those apply only as blockers are declared).
  • When the first ability resolves, if all the creatures that one of the targeted creatures was blocking have left combat, then the other targeted creature is considered to be able to block all creatures the first creature is blocking. If the ability has its full effect, the second creature will be removed from combat but not returned to combat; it doesn’t block anything.
  • Prices

    Seller Price
    Tcgplayer 10.72 USD
    Cardmarket 9.29 EUR
    Cardkingdom 8.99 USD
    Manapool 4.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.