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AI 🤖 Find me cards equivalent to: Souls of the Faultless

Cards equivalent to Souls of the Faultless (Orzhov colors, defensive, punisher for attackers) include:

  • High Priest of Penance (deals with attackers, destroys permanents on being damaged)
  • Wall of Limbs (not a direct punisher, but defensive with upside)
  • Dreadhorde Invasion (creates tokens and punishes opponents, but not as a wall)
  • Tree of Perdition (defensive, with life-changing ability)

Main reason: All are white-black (Orzhov), offer defense, and have triggers or deterrents for attacking. Example for High Priest of Penance:

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

Results:

Dreadhorde Invasion #86 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
  • The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD / 4.26 USD
    Cardmarket 0.43 EUR / 2.5 EUR
    Cardkingdom 1.49 USD / 7.99 USD
    Cardsphere 0.65 USD
    Manapool 0.57 USD / 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    High Priest of Penance #183 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • High Priest of Penance's ability triggers once for each instance of damage dealt to it, not once for each 1 damage. The ability will trigger even if High Priest of Penance is dealt lethal damage.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.2 EUR / 0.15 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.33 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature is dealt damage, you maydestroytarget nonland permanent.

    Souls of the Faultless #131 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • If Souls of the Faultless is dealt combat damage in a Two-Headed Giant game, you may choose either member of the attacking team as the player who will lose life. The player you choose doesn't have to be the controller of a creature that dealt damage to Souls of the Faultless.
  • If Souls of the Faultless somehow attacks and is dealt combat damage, you will both gain and lose life when its ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.6 USD / 2.86 USD
    Cardmarket 0.18 EUR / 1.39 EUR
    Cardkingdom 0.39 USD / 5.99 USD
    Cardsphere 0.56 USD
    Manapool 0.36 USD / 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life and attacking player loses that much life.

    Tree of Perdition #109s Creature — Plant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 0/13
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • Any toughness-modifying effects, counters, Auras, or Equipment will apply after its toughness is set to the player’s former life total. For example, say Tree of Perdition is equipped with Cultist’s Staff (which makes it 2/15) and the player’s life total is 7. After the exchange, Tree of Perdition would be a 2/9 creature (its toughness became 7, which was then modified by Cultist’s Staff) and the player’s life total would be 15.
  • If Tree of Perdition isn’t on the battlefield when the ability resolves, the exchange can’t happen and the ability will have no effect. Notably, activating the ability and giving Tree of Perdition -13/-13 in response won’t cause your opponent to lose the game.
  • When the ability resolves, Tree of Perdition’s toughness becomes the targeted opponent’s former life total and that player gains or loses an amount of life necessary so that their life total equals Tree of Perdition’s former toughness. Other effects that interact with life gain or life loss will interact with this effect accordingly.
  • Prices

    Seller Price
    Tcgplayer 34.29 USD
    Cardmarket 10.5 EUR / 21.7 EUR
    Cardkingdom 44.99 USD
    Manapool 33.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : Exchange target opponent's life total with this creature's toughness.

    Wall of Limbs #200 Creature — Zombie Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • If you gain life at the same time Wall of Limbs is dealt lethal damage (probably because you control a blocking creature with lifelink), Wall of Limbs’s triggered ability will trigger, but Wall of Limbs will be destroyed before the ability resolves.
  • The ability triggers just once for each life-gaining event, whether it’s 1 life from Soulmender or 8 life from Meditation Puzzle.
  • Use Wall of Limbs’s power as it last existed on the battlefield, including any +1/+1 counters it had, to determine the value of X.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.07 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.13 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Whenever you gain life, put a +1/+1counteron this creature. ,Sacrificethis creature: Target player loses X life, where X is this creature's power.

    Dreadhorde Invasion Enchantment Normal - ~$2.6

    High Priest of Penance Creature — Human Cleric Normal - ~$0.26

    Souls of the Faultless Creature — Spirit Normal - ~$1.47

    Tree of Perdition Creature — Plant Normal - ~$28.93

    Wall of Limbs Creature — Zombie Wall Normal - ~$0.16

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