cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Souvenir Snatcher

Equivalent cards to Souvenir Snatcher (blue, flying, mutate, artifact theft) are:

  • Agent of Treachery (blue, steals any permanent)
  • Sphinx of Foresight (blue, flying, though doesn’t steal)
  • Diluvian Primordial (blue, flying, gains value from opponent’s graveyard)

Closest true equivalent (mutate + theft) is Dirge Bat (black, mutate, removal) for mutate interaction, but theft is uncommon outside Souvenir Snatcher itself.


Reason: Blue cards with stealing or flying/mutate are rare; Agent of Treachery is the best theft replacement.

Results:

Agent of Treachery #9 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token’s owner is the player who created it.
  • Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.
  • If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.
  • If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

    Diluvian Primordial #96 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.
  • If an instant or sorcery card you cast this way is countered, it will still be exiled.
  • If you can't cast one of the target instant or sorcery cards, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain in its owner's graveyard.
  • If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery spell with cipher this way, you may exile the card encoded on a creature you control. If you can't, or if you choose not to, the card will end up exiled but not encoded on a creature.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • You can choose a number of targets up to the number of opponents you have, one target per opponent.
  • You cast the cards one at a time, choosing modes, targets and so on. The last card you cast will be the first one to resolve.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

    Dirge Bat #84s Creature — Bat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Bat
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying Mutate

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.76 USD
    Cardmarket 0.18 EUR / 0.73 EUR
    Cardkingdom 0.99 USD
    Manapool 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates,destroytarget creature or planeswalker an opponent controls.

    Souvenir Snatcher #38 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mutate

    Rules

  • Once Souvenir Snatcher has snatched a noncreature artifact, you’ll continue to control that artifact if it becomes an artifact creature.
  • The control-change effect of Souvenir Snatcher lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Souvenir Snatcher leaves the battlefield. In a multiplayer game, it does expire if you leave the game. If the artifact’s owner leaves the game, that artifact leaves with them.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD
    Cardmarket 0.47 EUR / 0.2 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.65 USD
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.8 USD
    Cardmarket 0.36 EUR / 1.32 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Cardsphere 0.46 USD
    Manapool 0.26 USD / 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Agent of Treachery Creature — Human Rogue Normal - ~$12.99

    Diluvian Primordial Creature — Avatar Normal - ~$0.39

    Dirge Bat Creature — Bat Mutate - ~$0.6

    Souvenir Snatcher Creature — Bird Mutate - ~$0.47

    Sphinx of Foresight Creature — Sphinx Normal - ~$0.74

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...