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"Find me cards equivalent to: Sparkshaper Visionary"

Equivalent blue (U) cards to Sparkshaper Visionary that animate or transform planeswalkers don’t exist exactly, but here are the closest options:

  • The Chain Veil – Lets you activate planeswalker abilities an additional time.
  • Oath of Teferi – Lets you activate planeswalker abilities twice each turn.
  • Gideon, Champion of Justice (white/blue) – Can become a creature himself, sets precedent for animating walkers, but not blue only.

There are currently no direct equivalents in blue that turn planeswalkers into creatures in the style of Sparkshaper Visionary. The ability is unique.

Found Cards

4 Results

Gideon, Champion of Justice

Oath of Teferi

Sparkshaper Visionary

The Chain Veil

Gideon, Champion of Justice #93 Legendary Planeswalker — Gideon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Gideon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gideon, Champion of Justice's power and toughness are set to the number of loyalty counters on him when his second ability resolves. They won't change later in the turn if the number of loyalty counters on him changes.
  • Gideon, Champion of Justice's second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: Gideon is just a planeswalker type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).
  • If Gideon, Champion of Justice becomes a creature due to his second ability, that doesn't count as having a creature enter. Gideon was already on the battlefield; he only changed his types. Abilities that trigger whenever a creature enters won't trigger.
  • If Gideon, Champion of Justice becomes a creature the same turn he enters, you can't attack with him or use any of his {T} abilities (if he gains any).
  • If the first ability doesn't resolve (perhaps because the target opponent is an illegal target when the ability tries to resolve), you won't put any additional loyalty counters on Gideon, although the loyalty counter you put on him to activate the ability will remain.
  • Say you activate Gideon, Champion of Justice's second ability, and then an opponent gains control of him before combat. You may have any of your creatures attack Gideon, Champion of Justice (since he's still a planeswalker). Then Gideon, Champion of Justice may block (since he's a creature). He may block any eligible attacking creature, including one that's attacking him! During combat, he behaves as an attacked planeswalker and/or a blocking creature, as appropriate. For example, he deals combat damage to any creatures he's blocking, but he doesn't deal combat damage to any unblocked creatures that are attacking him.
  • You put a loyalty counter on Gideon, Champion of Justice as part of the cost of activating the first ability. When that ability resolves, you count the number of creatures controlled by the target opponent and put that many additional loyalty counters on Gideon.
  • If damage that can't be prevented is dealt to Gideon, Champion of Justice after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). Even though he has indestructible, if Gideon, Champion of Justice has no loyalty counters on him, he's put into his owner's graveyard as a state-based action.
  • Prices

    Seller Price
    Cardmarket 0.32 EUR / 0.99 EUR
    Tcgplayer 0.44 USD
    Manapool 0.26 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Put a loyaltycounteron Gideon for each creature target opponent controls.
    0 Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    −15 Exile all other permanents.

    Oath of Teferi #200s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For Oath of Teferi’s second ability, you may activate the same ability of a planeswalker twice, or you may activate two different abilities of that planeswalker.
  • If a token is exiled this way, it ceases to exist and won’t return to the battlefield.
  • If the exiled card is an Aura, that card’s owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.
  • If you somehow control more than one Oath of Teferi, you won’t be able to activate abilities of planeswalkers you control more than twice in one turn.
  • The exiled card will return to the battlefield at the beginning of the next end step even if Oath of Teferi is no longer on the battlefield at that time.
  • Prices

    Seller Price
    Tcgplayer 12.67 USD
    Manapool 9.15 USD
    Cardmarket 3.07 EUR
    Cardkingdom 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

    Sparkshaper Visionary #726 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • A planeswalker that becomes a creature due to Sparkshaper Visionary's ability can't attack unless you've controlled it continuously since your turn began.
  • Once Sparkshaper Visionary's ability has resolved, each of the chosen planeswalkers are no longer planeswalkers for the rest of the turn. They don't lose any loyalty counters or abilities, and you can still activate their loyalty abilities if you haven't done so yet this turn. They don't lose loyalty if they're dealt damage while they're not planeswalkers.
  • Prices

    Seller Price
    Cardmarket / 0.1 EUR 0.2 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Tcgplayer 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)

    The Chain Veil #215 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the last ability resolves, you’ll essentially be able to activate a loyalty ability of each planeswalker you control a total of twice during your turn. The timing rules for when you can activate loyalty abilities apply each time; it must be your main phase and the stack must be empty.
  • Because the last ability modifies the rules of the game, it affects not only planeswalkers you control when it resolves, but also planeswalkers that come under your control later in the turn.
  • Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate The Chain Veil’s last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.
  • For the first ability, it doesn’t matter whether the planeswalker is still on the battlefield as your end step begins. If you activated one of its loyalty abilities that turn, The Chain Veil’s triggered ability won’t trigger.
  • The second loyalty ability you activate doesn’t have to be the same as the first ability. For example, you could activate a planeswalker’s first ability twice, or you could activate a planeswalker’s first ability, then activate its second ability.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Tcgplayer 4.72 USD / 33.07 USD
    Manapool / 31.85 USD 5.69 USD
    Cardmarket 3.8 EUR / 25.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. , : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.