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5 Cards Found

AI 🤖 Find me cards equivalent to: Spectral Snatcher

Equivalent cards (blue/black, Spectral Snatcher steals spells from the stack):

  • Narset's Reversal (blue) — Copies and returns spell from stack.
  • Commandeer (blue) — Allows you to gain control of a spell.
  • Desertion (blue) — Counters spell and puts it on your battlefield if it's an artifact or creature.
  • Grab the Reins (red, but has a similar steal effect for creatures).


Reason:
These cards interact with spells on the stack, particularly Commandeer is closest for non-creature spells in blue. Black has very few stack-theft effects—mostly blue.

Results:

Commandeer #9 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
  • If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
  • If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
  • If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
  • You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
  • You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
  • You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
  • If you Commandeer a spell for which buyback has been paid, the card returns to its owner's hand.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD / 2.91 USD
    Cardmarket 1.15 EUR / 2.33 EUR
    Cardkingdom 1.79 USD / 3.49 USD
    Cardsphere 0.56 USD
    Manapool 1.03 USD / 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

    Desertion #31 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell is not countered (because the spell it targets can't be countered), then this card's ability does not put the card onto the battlefield. The spell continues to resolve as normal.
  • The card is put onto the battlefield, but any effects that check if the original card was "cast from your hand" will not trigger or otherwise consider the card to have been cast from your hand. The card was put onto the battlefield by the effect of Desertion instead.
  • This spell includes a replacement effect. If the target is an artifact or creature spell, it never goes to the graveyard.
  • Prices

    Seller Price
    Tcgplayer 1.36 USD / 4.32 USD
    Cardmarket 1.98 EUR / 4.23 EUR
    Cardkingdom 2.29 USD / 5.99 USD
    Cardsphere 1.34 USD
    Manapool 1.44 USD / 3.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

    Grab the Reins #126 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • If you cast this with Entwine, you don’t get priority in the middle of resolution. You can’t steal something, do anything (like attack with it), and then sacrifice it.
  • If you choose the “sacrifice a creature” mode, you choose the target of the damage on announcement, but don’t choose what to sacrifice until resolution. You must sacrifice a creature when Grab the Reins resolves, even if you don’t want to. If you don’t control any creatures at that time, Grab the Reins deals no damage.
  • If you pay the entwine cost, you can sacrifice the creature you gain control of with Grab the Reins.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.37 USD
    Manapool 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Until end of turn, you gain control of target creature and it gains haste. •Sacrificea creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)

    Narset's Reversal #14 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.
  • If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.
  • If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
  • If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.
  • Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Tcgplayer 21.99 USD
    Manapool 13.49 USD / 41.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

    Spectral Snatcher #116 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Ward

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.09 USD
    Cardmarket 0.06 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.01 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls,counterit unless that player discards a card.) Swampcycling (,Discardthis card: Search your library for a Swamp card, reveal it, put it into your hand, thenshuffle)

    Commandeer Instant Normal - ~$1.81

    Desertion Instant Normal - ~$2.97

    Grab the Reins Instant Normal - ~$0.36

    Narset's Reversal Instant Normal - ~$25.53

    Spectral Snatcher Creature — Spirit Normal - ~$0.17

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