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"Find me cards equivalent to: Sphinx Sovereign"

Equivalent cards to Sphinx Sovereign (Artifact Creature, blue/white/black, sphinx-related) are very limited, but here's a short list of similar ones:
1. Sharuum the Hegemon — Artifact Creature — Sphinx, same colors, flying, and powerful ability.
2. Unesh, Criosphinx Sovereign — Blue Sphinx lord, flying and value engine, though not an artifact.
3. Filigree Angel — Artifact Creature, blue/white, flying, life gain trigger (not B, but close; no opponent loss part).


Reason: Few (or no) cards exactly match the color and artifact/sphinx/life-drain requirements. Sharuum the Hegemon is closest in type, color, and power.

Found Cards

4 Results

Filigree Angel

Sharuum the Hegemon

Sphinx Sovereign

Unesh, Criosphinx Sovereign

Filigree Angel #ARB-6 Artifact Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: 4/4
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Filigree Angel's "enters" ability counts Filigree Angel itself, assuming that it's still on the battlefield and still an artifact by the time the ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR
    Tcgplayer 0.44 USD
    Cardkingdom 0.49 USD
    Manapool 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you gain 3 life for each artifact you control.

    Sharuum the Hegemon #11 Legendary Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sharuum the Hegemon is put into your graveyard as a state-based action immediately after Sharuum the Hegemon enters the battlefield (most likely due to the "legend rule") it can be the artifact card targeted by its own ability.
  • Prices

    Seller Price
    Cardmarket 2.21 EUR
    Cardkingdom 5.99 USD
    Manapool 3.43 USD
    Tcgplayer 8.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.

    Sphinx Sovereign #196 Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability checks whether Sphinx Sovereign is tapped or untapped at the time the ability resolves. If Sphinx Sovereign is no longer on the battlefield by then, the ability checks whether Sphinx Sovereign was tapped or untapped at the time it left the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.96 EUR / 2.5 EUR
    Manapool / 6.08 USD 1.18 USD
    Tcgplayer 1.43 USD / 6.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.

    Unesh, Criosphinx Sovereign #52s Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A pile can have no cards in it. In this case, you'll choose whether to put all the revealed cards into your hand or into your graveyard.
  • In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn't target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.
  • To determine the total cost of a Sphinx spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the creature remains unchanged, no matter what the total cost to cast it was.
  • Unesh's cost-reduction ability doesn't reduce the cost to cast itself.
  • You (not your opponent) choose which pile to put into your hand and which to put into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 12.59 USD
    Manapool 57.31 USD
    Cardmarket 3.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sphinx spells you cast cost less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.