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"Find me cards equivalent to: Sphinx of the Steel Wind"

Sphinx of the Steel Wind is a unique card, but here are some similar cards sharing its artifact, color identity (Esper: U/B/W), or keyword abilities:
1. Sharuum the Hegemon – Artifact Creature, Esper colors, flying.
2. Filigree Angel – Artifact Creature, U/W, flying, lifelink-like effect.
3. Etherium-Horn Sorcerer – Artifact Creature, U/R, flying, not same protection or keywords.
4. Enigma Sphinx – Artifact Creature, Esper colors, flying.

There is no exact equivalent, but these are the closest in artifact, colors, and/or flying+lifelink abilities.

Found Cards

5 Results

Enigma Sphinx

Etherium-Horn Sorcerer

Filigree Angel

Sharuum the Hegemon

Sphinx of the Steel Wind

Enigma Sphinx #178 Artifact Creature — Sphinx

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 5/4
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cascade Flying

    Rules

  • After Enigma Sphinx's middle ability triggers, if Enigma Sphinx is removed from your graveyard in response, it won't be put into your library.
  • If you control an Enigma Sphinx that's owned by another player, it's put into that player's graveyard from the battlefield, so Enigma Sphinx's middle ability won't trigger.
  • If you have zero or one card left in your library when Enigma Sphinx's middle ability resolves, Enigma Sphinx is put on the bottom of your library.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.23 EUR / 0.1 EUR
    Manapool 0.23 USD
    Tcgplayer 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    Etherium-Horn Sorcerer #91 Artifact Creature — Minotaur Wizard Sorcerer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/6
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Minotaur
  • Wizard
  • Sorcerer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cascade

    Rules

  • Etherium-Horn Sorcerer's first ability can only be activated when it is on the battlefield. If Etherium-Horn Sorcerer isn't on the battlefield when the ability resolves, the ability won't do anything.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Cardmarket / 0.21 EUR 0.36 EUR
    Manapool 0.26 USD
    Cardkingdom 0.79 USD
    Tcgplayer 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

    Filigree Angel #ARB-6 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Filigree Angel's "enters" ability counts Filigree Angel itself, assuming that it's still on the battlefield and still an artifact by the time the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Manapool 0.29 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you gain 3 life for each artifact you control.

    Sharuum the Hegemon #11 Legendary Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sharuum the Hegemon is put into your graveyard as a state-based action immediately after Sharuum the Hegemon enters the battlefield (most likely due to the "legend rule") it can be the artifact card targeted by its own ability.
  • Prices

    Seller Price
    Manapool 4.04 USD
    Cardkingdom 5.99 USD
    Cardmarket 1.98 EUR
    Tcgplayer 7.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.

    Sphinx of the Steel Wind #217 Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink Protection Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.49 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.58 EUR / 0.93 EUR
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike, vigilance, lifelink, protection from red and from green