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"Find me cards equivalent to: Spider-Punk"

Cards similar to Spider-Punk (Red, Legendary, Creature, with riot, group boost, uncounterability, damage can't be prevented):
1. Gruul Spellbreaker — Also has riot, also makes spells you control uncounterable. Not legendary, but close.
2. Surrak Dragonclaw — Grants your creatures uncounterability, legendary, but is green/blue/red (not mono-red).
3. Zada, Hedron Grinder — Red legendary creature that boosts spells/abilities for a tribe (Goblins), but not riot or uncounterability.

Closest mono-red equivalents:

  • Gruul Spellbreaker (most features, but not legendary).
  • Dragonlord Atarka (prevents creature damage from being prevented, but not legendary or riot).

No mono-red legendary creature has all the features; Spider-Punk is unique.

Found Cards

5 Results

Dragonlord Atarka

Gruul Spellbreaker

Spider-Punk

Surrak Dragonclaw

Zada, Hedron Grinder

Dragonlord Atarka #216s Legendary Creature — Elder Dragon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • If some of the targets are illegal targets as the ability tries to resolve, the original division of damage still applies but no damage is dealt to the illegal targets. If all targets are illegal, the ability doesn’t resolve.
  • You choose how many targets the ability has and how the damage is divided as you put the ability on the stack. Each target must receive at least 1 damage.
  • Prices

    Seller Price
    Manapool 4.61 USD
    Tcgplayer 6.15 USD
    Cardmarket 5.58 EUR
    Cardkingdom 5.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.

    Gruul Spellbreaker #179p Creature — Ogre Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Riot Trample

    Rules

  • If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
  • Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool / 0.51 USD 0.32 USD
    Cardmarket / 0.68 EUR 0.38 EUR
    Tcgplayer 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Riot (This creature enters with your choice of a +1/+1counteror haste.) Trample During your turn, you and this creature have hexproof.

    Spider-Punk #92s Legendary Creature — Spider Human Hero

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spider
  • Human
  • Hero
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Riot

    Rules

  • If a creature entering the battlefield has riot but can't have +1/+1 counters put on it, it gains haste.
  • If you choose for a creature with riot to gain haste, it gains haste indefinitely. It doesn't lose it as the turn ends or if another player gains control of it.
  • Riot is a replacement effect. Players can't respond to your choice of a +1/+1 counter or haste.
  • While Spider-Punk is on the battlefield, spells and abilities can still be the target of another spell or ability that would normally counter them, but they won't be countered as that spell or ability resolves.
  • Prices

    Seller Price
    Cardmarket 3.54 EUR
    Cardkingdom 3.49 USD
    Manapool 5.96 USD
    Tcgplayer 5.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Riot (This creature enters with your choice of a +1/+1counteror haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented.

    Surrak Dragonclaw #206s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • Prices

    Seller Price
    Tcgplayer 12.17 USD
    Cardmarket 4.16 EUR
    Manapool 8.44 USD
    Cardkingdom 15.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.

    Zada, Hedron Grinder #2423 Legendary Creature — Goblin Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.
  • If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
  • If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.
  • You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
  • Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.
  • Prices

    Seller Price
    Cardmarket 2.09 EUR
    Tcgplayer 2.77 USD
    Manapool 2.65 USD
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.