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"Find me cards equivalent to: Spinning Darkness"

Equivalent cards to Spinning Darkness (black instants with alternate cost and creature removal):
1. Snuff Out — Instant, Black; You may pay 4 life rather than its mana cost. Destroys nonblack creature, can't be regenerated.
2. Sickening Shoal — Instant, Black; Exile black cards from hand as alternate cost. Target creature gets -X/-X until end of turn.
3. Deadly Rollick — Instant, Black; Free if you control your commander. Exile target creature.


Reason: All are black instants with an alternate payment method and creature removal effect, like Spinning Darkness.

Found Cards

4 Results

Deadly Rollick

Sickening Shoal

Snuff Out

Spinning Darkness

Deadly Rollick #309 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
  • Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.
  • Prices

    Seller Price
    Cardkingdom 42.99 USD
    Tcgplayer 35.47 USD
    Cardmarket 30.64 EUR
    Manapool 34.38 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

    Sickening Shoal #82 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.99 USD / 129.99 USD
    Cardmarket / 37.84 EUR 3.6 EUR
    Manapool / 114.67 USD 4.74 USD
    Tcgplayer 8.98 USD / 85 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.

    Snuff Out #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

    Spinning Darkness #81 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.
  • Players may not rearrange the cards in their graveyards. This is a little-known rule because new cards that care about graveyard order haven’t been printed in years.
  • Say you’re the owner of both a permanent and an Aura that’s attached to it. If both the permanent and the Aura are destroyed at the same time (by Akroma’s Vengeance, for example), you decide the order they’re put into your graveyard. If just the enchanted permanent is destroyed, it’s put into your graveyard first. Then, after state-based actions are checked, the Aura (which is no longer attached to anything) is put into your graveyard on top of it.
  • The last thing that happens to a resolving instant or sorcery spell is that it’s put into its owner’s graveyard. —Example: You cast Wrath of God. All creatures on the battlefield are destroyed. You arrange all the cards put into your graveyard this way in any order you want. The other players in the game do the same to the cards that are put into their graveyards. Then you put Wrath of God into your graveyard, on top of the other cards.
  • The “top” card of your graveyard is the card that was put there most recently.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.67 USD
    Manapool 0.21 USD
    Cardmarket 1.41 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.