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"Find me cards equivalent to: Spiritual Visit"

Equivalent cards (white Instants, make tokens, some Arcane or similar):
1. Spiritual Visit (your original card)
2. Luminescent Rain — Arcane instant, but prevents damage (not tokens)
3. Otherworldly Journey — Arcane instant, but blinks creatures (not tokens)
4. Raise the Alarm — Instant, creates two 1/1 white Soldier creature tokens.
5. Beckon Apparition — Instant, creates a 1/1 white and black Spirit creature token.

Closest in function: Raise the Alarm, since it's a white instant that creates creature tokens.
Arcane spell/token combo is rarer than normal token makers.

Found Cards

5 Results

Beckon Apparition

Luminescent Rain

Otherworldly Journey

Raise the Alarm

Spiritual Visit

Beckon Apparition #211 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The controller of Beckon Apparition gets the token.
  • Beckon Apparition will be on the stack when you choose its target. It can’t target itself.
  • If the target card becomes an illegal target for Beckon Apparition, the spell doesn’t resolve. You don’t create a token.
  • Prices

    Seller Price
    Cardmarket / 0.18 EUR 0.12 EUR
    Tcgplayer 0.05 USD / 0.2 USD
    Manapool 0.15 USD / 0.29 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

    Luminescent Rain #129 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Note that this spell counts the number of permanents you control of the chosen type, not just the number of creatures you control. It will also take your kindred permanents of the chosen type into account.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR / 0.49 EUR
    Manapool 0.15 USD / 0.44 USD
    Tcgplayer / 3.47 USD 0.17 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a creature type. You gain 2 life for each permanent you control of that type.

    Otherworldly Journey #16 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter with).
  • Any Aura attached to the creature is put into its owner's graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield.
  • If Otherworldly Journey is cast during an end step, the creature won't return until the beginning of the next end step.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.19 EUR
    Tcgplayer 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1counteron it.

    Raise the Alarm #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.33 EUR
    Tcgplayer / 0.38 USD 0.06 USD
    Manapool / 0.3 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Soldier creature tokens.

    Spiritual Visit #29 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Splice

    Rules

  • A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
  • If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
  • You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
  • You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.15 USD
    Cardmarket / 0.38 EUR 0.16 EUR
    Tcgplayer 0.16 USD / 0.7 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)