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"Find me cards equivalent to: Splash Lasher"

Equivalent cards to Splash Lasher (blue, 1 mana, Prowess, 1/1 creature) include:

  • Monastery Swiftspear (red, 1 mana, Prowess, 1/2)
  • Soul-Scar Mage (red, 1 mana, Prowess, 1/2)
  • Clever Lumimancer (white, 1 mana, Magecraft, 0/1)
  • Stormchaser Mage (blue/red, 2 mana, Prowess, 2/1, Flying, Haste)
  • Dragon's Eye Savants (blue, 2 mana, Morph, Prowess, 0/6)

Closest blue one-mana equivalents:

  • Mausoleum Wanderer (blue, 1/1 flyer, but no Prowess)
  • There are few exact blue 1-mana creatures with prowess besides Splash Lasher, but look for Changeling Outcast if you just want a blue 1/1 unblockable (though it lacks prowess).


Reason:
Blue 1-mana creatures with Prowess are rare; the mechanic is more common in red and white.

Found Cards

9 Results

Changeling Outcast

Clever Lumimancer

Dragon's Eye Savants

Mausoleum Wanderer

Monastery Swiftspear

Soul-Scar Mage

Splash Lasher

Splash Lasher

Stormchaser Mage

Changeling Outcast #128 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Cardmarket 1.3 EUR
    Tcgplayer 1.19 USD
    Manapool 1.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) This creature can't block and can't be blocked.

    Clever Lumimancer #10 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
  • For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.
  • If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
  • If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
  • Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.
  • Prices

    Seller Price
    Cardmarket / 0.11 EUR 0.16 EUR
    Manapool 0.15 USD / 0.23 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.35 USD 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.

    Dragon's Eye Savants #38 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/6
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.37 USD
    Manapool / 0.37 USD 0.15 USD
    Cardmarket 0.13 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.

    Mausoleum Wanderer #69s Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 5.47 USD
    Cardmarket 6.85 EUR / 2.71 EUR
    Tcgplayer 6 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature:Countertarget instant or sorcery spell unless its controller pays , where X is this creature's power.

    Monastery Swiftspear #27 Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Prowess

    Rules

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.45 EUR
    Manapool 0.52 USD
    Tcgplayer 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Soul-Scar Mage #2039 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • If a spell or ability an opponent controls causes a source you control to deal noncombat damage to a creature an opponent controls, that damage will be replaced with -1/-1 counters.
  • If an effect causes a creature you control to fight a creature an opponent controls, the damage is dealt simultaneously. For instance, if your 2/2 creature fights an opponent’s 4/4 creature, your creature will be dealt 4 damage and your opponent’s creature will have two -1/-1 counters put on it.
  • If multiple prevention and/or replacement effects are trying to apply to the same damage, the controller of the creature that would be dealt damage chooses the order in which to apply them. As examples, an opponent could choose to apply the effect of Djeru’s Resolve and prevent the damage rather than put -1/-1 counters on it; or an opponent could choose to convert the damage to -1/-1 counters before Insult could double it, and then Insult’s effect won’t apply anymore.
  • Soul-Scar Mage’s effect isn’t a prevention effect. Damage that can’t be prevented will be replaced with -1/-1 counters.
  • Prices

    Seller Price
    Cardmarket / 2.99 EUR 3.05 EUR
    Cardkingdom 2.99 USD / 4.49 USD
    Tcgplayer 1.51 USD
    Manapool 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

    Splash Lasher #73 Creature — Frog Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Frog
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Offspring

    Rules

  • Any “enters” abilities of the copied creature will trigger when the token enters. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work.
  • If the spell is countered, the offspring ability will not trigger, and no token will be created.
  • If the spell resolves but the creature with offspring leaves the battlefield before the offspring ability resolves, you’ll still create a token copy of it.
  • In the rare case where the creature doesn’t have the offspring ability when it enters, the ability won’t trigger even if you paid the offspring cost.
  • In the rare case where the original creature is copying something else when the offspring ability resolves, the token enters as whatever that creature copied, except it’s a 1/1.
  • Many creatures with offspring abilities have other abilities that refer to them as “this creature” rather than referring to them by name. This difference is for clarity purposes and does not change the function of any of these abilities.
  • The token copies exactly what was printed on the original creature and nothing else, except it’s a 1/1 (unless that creature is copying something else; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
  • The token created by the offspring ability isn’t “cast”, so abilities that trigger when a creature spell is cast won’t trigger for the copy.
  • You can pay an offspring cost only once as you cast a spell with offspring. You can’t try to pay it multiple times to get more token copies.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.15 EUR 0.15 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.24 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, tap up to one target creature and put a stuncounteron it. (If a permanent with a stuncounterwould become untapped, remove one from it instead.)

    Splash Lasher #8 Token Creature — Frog Wizard

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.18 USD / 1.54 USD
    Cardkingdom 0.49 USD / 1.99 USD

    Legalities

    Text

    When this creature enters, tap up to one target creature and put a stuncounteron it. (This token's mana cost is .)

    Stormchaser Mage #159 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Prowess

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.34 EUR / 1.44 EUR
    Cardkingdom / 1.49 USD 0.35 USD
    Manapool / 0.73 USD 0.15 USD
    Tcgplayer 0.25 USD / 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)