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AI 🤖 Find me cards equivalent to: Splinter Twin

Equivalent cards to Splinter Twin (Red, Aura, creates token copies with haste):

  • Kiki-Jiki, Mirror Breaker (makes copies with haste repeatedly)
  • Saheeli Rai (planeswalker, can copy creatures)
  • Flameshadow Conjuring (enchantment, makes hasty token copies when nontoken creatures enter)
  • Twinflame (sorcery, makes temporary token copies with haste)

These cards are Red and create temporary copies of creatures.

Results:

Flameshadow Conjuring #147 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • If another creature becomes or enters the battlefield as a copy of the token, that creature won't have haste and it won't be exiled.
  • If the ability resolves during a turn's end step, the token will be exiled at the beginning of the next turn's end step.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is copying something else when the ability resolves, then the token enters the battlefield as a copy of whatever that creature is copying.
  • If the token isn't exiled at the beginning of the next end step (perhaps because the delayed triggered ability is countered), it remains on the battlefield indefinitely. It continues to have haste.
  • The token copies exactly what's printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time.
  • Prices

    Seller Price
    Tcgplayer 2.92 USD / 7.97 USD
    Cardmarket 1.81 EUR / 5.58 EUR
    Cardkingdom 3.99 USD / 7.99 USD
    Cardsphere 3.02 USD
    Manapool 2.74 USD / 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

    Kiki-Jiki, Mirror Breaker #4 Legendary Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
  • If Kiki-Jiki's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), you'll sacrifice each of them.
  • If a copied creature is a token that isn't a copy of something else, the copy copies the original characteristics of that token as stated by the effect that created it.
  • If a copied creature is copying something else, the token you create will use the copiable values of the target creature. In most cases, it will just be a copy of whatever that creature is copying.
  • If another creature becomes a copy of, or enters the battlefield as a copy of, the token, that creature will copy the creature card the token is copying, except it will also have haste. However, you won't sacrifice the new copy at the beginning of the next end step.
  • If the copied creature has {X} in its mana cost, X is 0.
  • The token copies exactly what was printed on the original creature (except that the copy also has haste) and nothing else (unless it's copying a creature that's a token or that's copying something else; see below). It doesn't copy whether the creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Most notably, if the target creature isn't normally a creature, the copy won't be a creature.
  • Prices

    Seller Price
    Tcgplayer 14.13 USD
    Cardmarket 7.59 EUR
    Cardkingdom 15.99 USD
    Manapool 14.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste.Sacrificeit at the beginning of the next end step.

    Saheeli Rai #186s Legendary Planeswalker — Saheeli

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Saheeli
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • As Saheeli's last ability resolves, all three artifacts enter the battlefield at the same time. Triggered abilities of any of those artifacts will see all three entering the battlefield. Replacement effects, such as that of Sculpting Steel, won't see the others on the battlefield as they are being applied.
  • If the copied permanent has {X} in its mana cost, X is considered to be 0.
  • If the copied permanent is a token, the token created with Saheeli copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied permanent is copying something else (for example, if the copied permanent is an Altered Ego), then the token enters the battlefield as whatever that permanent copied.
  • In a Two-Headed Giant game, Saheeli's first ability causes 2 damage total to be dealt to the opposing team.
  • The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • The token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy. Haste and the ability's delayed triggered ability aren't copiable.
  • Prices

    Seller Price
    Tcgplayer 18.26 USD
    Cardmarket 9.4 EUR
    Cardkingdom 14.99 USD
    Manapool 17.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Scry 1. Saheeli Rai deals 1 damage to each opponent.
    −2 Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
    −7 Search your library for up to three artifact cards with different names, put them onto the battlefield, thenshuffle

    Splinter Twin #165 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Any "enters" abilities of the enchanted creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the enchanted creature will also work.
  • If the ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
  • If the enchanted creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the enchanted creature is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield, plus it has haste.
  • If the enchanted creature is copying something else when the ability resolves (for example, if it's a Renegade Doppelganger), then the token enters as a copy of whatever the enchanted creature is copying, plus it has haste.
  • If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
  • If you activate the ability and the enchanted creature leaves the battlefield before the ability resolves, you still get a token. The enchanted creature's last existence on the battlefield is checked to see what it was (specifically, if it was itself or if it was copying something else).
  • Splinter Twin grants an activated ability to the enchanted creature. That creature's controller (who is not necessarily the Aura's controller) can activate it. The creature's controller is the player who gets the token.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time, or whether Splinter Twin or the enchanted creature is still on the battlefield at that time.
  • The token that's put onto the battlefield copies exactly what's printed on the enchanted creature (unless that creature is copying something else or it's a token; see below), plus it has haste. It doesn't copy whether the enchanted creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on. In particular, it doesn't copy the ability granted to the enchanted creature by Splinter Twin.
  • The token will not be kicked, even if the creature it's copying was.
  • If the enchanted creature is legendary, you will have to put either the original creature or the token into the graveyard as a state-based action.
  • Prices

    Seller Price
    Tcgplayer 10.94 USD / 54.48 USD
    Cardmarket 6.57 EUR / 24.77 EUR
    Cardkingdom 11.99 USD / 79.99 USD
    Cardsphere 16.16 USD
    Manapool 7.29 USD / 37.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

    Twinflame #1810 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If another creature becomes or enters the battlefield as a copy of the token, that creature will have haste, but you won't exile it. However, if Twinflame creates multiple tokens copying a single creature due to a replacement effect (like the one Doubling Season creates), you'll exile each of them.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token created by Twinflame copies the original characteristics of that token as stated by the effect that put that token onto the battlefield.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • The tokens copy exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters the battlefield, they'll trigger for one another.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Tcgplayer 7.93 USD / 10.41 USD
    Cardmarket 9.5 EUR / 10.01 EUR
    Cardsphere 8.58 USD
    Manapool 8.34 USD / 7.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

    Flameshadow Conjuring Enchantment Normal - ~$4.67

    Kiki-Jiki, Mirror Breaker Legendary Creature — Goblin Shaman Normal - ~$13.13

    Saheeli Rai Legendary Planeswalker — Saheeli Normal - ~$14.96

    Splinter Twin Enchantment — Aura Normal - ~$27.74

    Twinflame Sorcery Normal - ~$8.87

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