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"Find me cards equivalent to: Sproutback Trudge"

Here are some green cards similar to Sproutback Trudge in terms of life gain or self-recurring effects:
1. Lone Rider / It That Rides as One — Gains bonuses from life gain and transforms.
2. Scavenging Ooze — Gains counters and life from exiling creatures.
3. Jadelight Spelunker — Not quite life-related, but self-mill can recur from graveyard.
4. Creeping Renaissance — Recurs creatures from graveyard like Sproutback Trudge (not life-related).
5. Timbermare — Trample and graveyard shenanigans.


Reason: Pure equivalents like Sproutback Trudge are rare, but these highlight similar green, life gain, or recurring aspects.

Found Cards

5 Results

Creeping Renaissance

Jadelight Spelunker

Scavenging Ooze

Sproutback Trudge

Timbermare

Creeping Renaissance #174 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • The permanent types are artifact, creature, enchantment, land, and planeswalker.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 1.49 USD
    Manapool / 2.08 USD 0.48 USD
    Cardmarket 0.59 EUR / 2.2 EUR
    Tcgplayer 1.48 USD / 3.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Jadelight Spelunker #382 Creature — Merfolk Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Explore

    Rules

  • If Jadelight Spelunker enters the battlefield without being cast, or if it was cast with X equal to 0, the enters-the-battlefield ability will still trigger, but Jadelight Spelunker won't explore at all.
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  • Prices

    Seller Price
    Manapool / 0.29 USD 0.19 USD
    Cardmarket / 0.53 EUR 0.27 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Tcgplayer / 0.2 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1counteron that creature, then put the card back or put it into your graveyard.)

    Scavenging Ooze #3 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target card is an illegal target when the ability tries to resolve, it won't resolve and none of its effects will happen. No +1/+1 counter will be put on Scavenging Ooze and you won't gain life. Notably, this means that if you activate Scavenging Ooze's ability multiple times targeting the same creature card, only the first instance of the ability to resolve will have any effect.
  • Prices

    Seller Price
    Cardmarket 0.46 EUR
    Cardkingdom 0.69 USD
    Tcgplayer 0.62 USD
    Manapool 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target card from a graveyard. If it was a creature card, put a +1/+1counteron this creature and you gain 1 life.

    Sproutback Trudge #68 Creature — Fungus Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: 9/7
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Sproutback Trudge’s ability counts the total amount of life gained without considering any life you lost during that turn. For example, if you lost 3 life and gained 4 life earlier in the turn, Sproutback Trudge will cost {3}{G}{G}.
  • The cost reduction can reduce only generic mana in a spell’s total cost. It can’t reduce the cost to cast Sproutback Trudge beyond {G}{G}.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Sproutback Trudge’s first ability). Sproutback Trudge’s mana value is always 9, no matter what the total cost to cast the spell was.
  • You need to gain life before the end step begins for the last ability to trigger.
  • You still need to pay the cost to cast Sproutback Trudge from your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardkingdom 0.49 USD
    Manapool 0.26 USD
    Cardmarket 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.

    Timbermare #140 Creature — Elemental Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Echo Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 1.54 EUR 0.28 EUR
    Manapool / 3.63 USD 0.29 USD
    Cardkingdom / 2.99 USD 0.79 USD
    Tcgplayer 0.35 USD / 5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep,sacrificeit unless you pay its echo cost.) When this creature enters, tap all other creatures.