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"Find me cards equivalent to: Squeak By"

Equivalent cards to Squeak By (white, sorcery/adventure, combat evasion/effect) are rare, but here are some with similar effects:

  • Gird for Battle (White, Sorcery: Put a +1/+1 counter on each of up to two target creatures)
  • Launch the Fleet (White, Sorcery: Strive, makes tokens and helps attack)
  • Brave the Sands (White, Enchantment: Not a sorcery, but changes blocking restrictions)
  • Ministrant of Obligation (White, creature with afterlife, some evasion, not directly sorcery)
  • Squeak By (the original)

Closest direct equivalent: Gird for Battle (boosts stats), but very few white sorceries provide unblockability/evasion tied exactly to power 3+ creatures. Effect is mostly unique to Squeak By.

Found Cards

4 Results

Brave the Sands

Gird for Battle

Launch the Fleet

Ministrant of Obligation

Brave the Sands #5 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The last ability is cumulative. If you control an additional Brave the Sands, your creatures will each be able to block three creatures, and so on.
  • Prices

    Seller Price
    Manapool / 8.22 USD 2.89 USD
    Cardmarket / 5.28 EUR 2.66 EUR
    Cardkingdom 5.99 USD
    Tcgplayer / 11.6 USD 4.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

    Gird for Battle #12 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can't target the same creature twice to give it two +1/+1 counters.
  • Prices

    Seller Price
    Cardmarket 0.12 EUR / 0.27 EUR
    Tcgplayer / 0.37 USD 0.21 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.38 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron each of up to two target creatures.

    Launch the Fleet #188★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker the original creature is attacking.
  • Prices

    Seller Price
    Tcgplayer 1.17 USD
    Manapool 0.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

    Ministrant of Obligation #16 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Afterlife

    Rules

  • Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.47 USD
    Cardmarket / 0.74 EUR 0.11 EUR
    Tcgplayer / 0.61 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)