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"Find me cards equivalent to: Stasis Field"

Equivalent cards to Stasis Field with similar color (Blue, U) and type (Enchantment — Aura) are:
1. Kasmina’s Transmutation

  • Enchants a creature, makes it a 1/1 with no abilities.

  • Reason:
    Similar disabling effect.
    2. Frogify
  • Turns enchanted creature into a 1/1 Frog with no abilities.

  • Reason:
    Same color, similar effect.
    3. Ichthyomorphosis
  • Enchanted creature becomes a 0/1 Fish with no abilities.

  • Reason:
    Closest to Stasis Field in effect.

All are blue auras that neutralize a creature.

Found Cards

3 Results

Frogify

Ichthyomorphosis

Stasis Field

Frogify #47 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Frogify becomes attached to it during that turn.
  • Effects that modify a creature's power and/or toughness, such as the effect of Dead Weight, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • Frogify may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Frogify's effect causes the enchanted permanent to remain a 1/1 blue Frog creature even after the temporary effect expires.
  • Frogify overwrites all colors and creature types the enchanted creature has. It's just a blue Frog. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).
  • Frogify overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Frogify becomes attached to a creature will overwrite this effect.
  • If the affected creature gains an ability after Frogify becomes attached to it, it will keep that ability.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Cardmarket / 0.19 EUR 0.08 EUR
    Tcgplayer / 0.44 USD 0.3 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

    Ichthyomorphosis #51 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Ichthyomorphosis becomes attached to it during that turn.
  • Effects that modify a creature’s power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • Ichthyomorphosis may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Ichthyomorphosis will be put into its owner’s graveyard as a state-based action once the creature stops being a creature.
  • Ichthyomorphosis overwrites all colors and creature types the enchanted creature has. It’s just a blue Fish. The creature keeps any supertypes (such as legendary) it has, as well as any other card types it has (such as enchantment).
  • Ichthyomorphosis overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ichthyomorphosis becomes attached to a creature will overwrite this effect.
  • If the affected creature gains an ability after Ichthyomorphosis becomes attached to it, it will keep that ability.
  • Prices

    Seller Price
    Cardmarket 0.03 EUR / 0.2 EUR
    Tcgplayer 0.07 USD / 0.21 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

    Stasis Field #79 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
  • If the enchanted creature has an ability that grants abilities to other objects, Stasis Field’s effect will stop it from doing so. If the enchanted creature gains an ability after Stasis Field resolves, it will keep that ability.
  • Stasis Field overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.05 USD / 0.19 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.09 EUR / 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.