cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Steel-Plume Marshal"

Here are cards functionally and color-wise similar to Steel-Plume Marshal:
1. Sage-Eye Avengers (Blue; not mono-white, but similar attack-flying trigger)
2. Archangel of Thune (White; gives +1/+1 to all creatures when you gain life, less direct but similar anthem effect)
3. Sublime Archangel (White; gives exalted bonus, enables big swings for attacking creatures)
4. Empyrean Eagle (White/Blue; Other creatures you control with flying get +1/+1 — static boost)

No exact mono-white equivalent to Steel-Plume Marshal’s attack trigger for flying creatures, but these are closest in color and effect.
Reason: Mono-white usually gives anthem effects to all or specified groups, but few tie to attacking with flying.

Found Cards

5 Results

Archangel of Thune

Empyrean Eagle

Sage-Eye Avengers

Steel-Plume Marshal

Sublime Archangel

Archangel of Thune #1337 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If a creature you control is dealt lethal damage at the same time that you gain life, it won't receive a counter from Archangel of Thune's ability in time to save it.
  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Tcgplayer 90.67 USD
    Manapool 84.38 USD
    Cardkingdom 119.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1counteron each creature you control.

    Empyrean Eagle #226 Creature — Bird Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to other creatures you control with flying may become lethal if Empyrean Eagle leaves the battlefield during that turn.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.29 EUR
    Tcgplayer 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other creatures you control with flying get +1/+1.

    Sage-Eye Avengers #50 Creature — Djinn Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger.
  • Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Prowess triggers only once for any spell, even if that spell has multiple types.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.42 EUR / 0.3 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.

    Steel-Plume Marshal #35 Creature — Bird Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.38 USD
    Cardmarket 0.57 EUR
    Tcgplayer 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

    Sublime Archangel #38 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted Flying

    Rules

  • Whenever a creature you control attacks alone, count the number of instances of exalted among permanents you control. After those abilities resolve, that’s how many times the creature will get +1/+1.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 3.99 USD
    Manapool / 6.47 USD 2.05 USD
    Cardmarket / 3.9 EUR 2.07 EUR
    Tcgplayer 2.78 USD / 6.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)