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"Find me cards equivalent to: Stensia Masquerade"

Equivalent cards to Stensia Masquerade (red enchantments, similar creature-boosting abilities):
1. Hammer of Purphoros — gives creatures haste, grants utility to all creatures.
2. Shared Animosity — red enchantment, boosts attacking creatures (especially tribal decks).
3. Fervor — gives your creatures haste (combat-focused buff).
4. Raid Bombardment — red enchantment, rewards attacking creatures with damage.

Stensia Masquerade stands out for specifically caring about Vampires and +1/+1 counters, but these are similar red enchantments that reward attacking or aggressive strategies. None have madness or the exact same effects, but are closest in color and function.

Found Cards

5 Results

Fervor

Hammer of Purphoros

Raid Bombardment

Shared Animosity

Stensia Masquerade

Fervor #29 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an attacking creature loses haste, perhaps because Fervor leaves the battlefield after attackers have been declared, it won't be removed from combat.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 2.99 USD
    Cardmarket / 2.64 EUR 2.09 EUR
    Manapool 1.72 USD / 2.08 USD
    Tcgplayer / 3.72 USD 2.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. (They can attack and as soon as they come under your control.)

    Hammer of Purphoros #88 Legendary Enchantment Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.27 EUR
    Tcgplayer 0.34 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. , ,Sacrificea land: Create a 3/3 colorless Golem enchantment artifact creature token.

    Raid Bombardment #161 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature with 0 power can attack, as long as it doesn't also have defender.
  • If the attacking creature leaves the battlefield before Raid Bombardment's triggered ability resolves, Raid Bombardment deals 1 damage to the player or planeswalker that creature was attacking before it left the battlefield.
  • If you attack with multiple creatures with power 2 or less, Raid Bombardment's ability triggers for each of them separately.
  • The power of the attacking creature is checked only when the ability triggers. Once it triggers, Raid Bombardment will deal 1 damage to the appropriate player or planeswalker even if the creature's power changes before the ability resolves.
  • Raid Bombardment's ability won't do anything when a creature you control with power 2 or less attacks a battle.
  • Prices

    Seller Price
    Cardmarket / 2.14 EUR 0.23 EUR
    Cardkingdom / 3.99 USD 0.35 USD
    Tcgplayer / 2.18 USD 0.2 USD
    Manapool 0.23 USD / 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.

    Shared Animosity #49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, only creatures you control trigger the ability and get the bonus, but your teammate's attacking creatures are included in the calculation of those bonuses.
  • This ability counts creatures, not creature types. For example, if you attack with five creatures — an Elf Shaman, an Elf Warrior, a Goblin Shaman, an Elemental, and a creature with all creature types — the ability will trigger five times. Those creatures will get +3/+0, +2/+0, +2/+0, +1/+0, and +4/+0, respectively.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 11.99 USD
    Manapool / 11.43 USD 2.78 USD
    Cardmarket 3.12 EUR / 6.01 EUR
    Tcgplayer / 13.48 USD 2.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

    Stensia Masquerade #184 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 2.99 USD
    Manapool 0.15 USD / 1.6 USD
    Cardmarket / 1.19 EUR 0.19 EUR
    Tcgplayer / 3.27 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1counteron it. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)