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AI 🤖 Find me cards equivalent to: Stensia Uprising

Equivalent cards to Stensia Uprising (red, token generation, potential damage/burn payoff):
1. Outpost Siege – Red enchantment, generates value each turn, can deal damage.
2. Chandra, Awakened Inferno – Red planeswalker, makes emblems that deal damage every turn.
3. Krenko, Tin Street Kingpin – Red creature, creates Goblin tokens as you attack.
4. Legion Warboss – Red creature, creates tokens each combat, good for go-wide strategies.


Reason: All generate red tokens or offer recurring damage or board presence like Stensia Uprising.

Results:

Chandra, Awakened Inferno #127s Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A player may have more than one of Chandra's emblems. Each one's ability triggers separately.
  • A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won't be countered, but any additional effects of that spell or ability will still happen.
  • Emblems aren't permanents and can't be exiled or destroyed. Once you have an emblem, there's no way to remove it.
  • If Chandra's last ability doesn't deal damage (most likely because the damage has been prevented in some way), the target won't be exiled if it would die.
  • If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
  • In a Two-Headed Giant game, Chandra's first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
  • The ability of Chandra's emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra's controller.
  • The replacement effect of Chandra's last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.
  • Prices

    Seller Price
    Tcgplayer 24.16 USD
    Cardmarket 15.09 EUR
    Cardkingdom 37.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered.
    +2 Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
    −3 Chandra deals 3 damage to each non-Elemental creature. [−X]: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

    Krenko, Tin Street Kingpin #1027 Legendary Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Krenko leaves the battlefield after its ability has triggered but before it resolves, you don't put a +1/+1 counter on it, but you do use its power as it last existed before it left the battlefield to determine how many Goblin tokens to create.
  • The tokens created by Krenko's triggered ability aren't attacking. Because all attackers are chosen at once, a token created this way can't attack, even if it gains haste.
  • Prices

    Seller Price
    Tcgplayer 22.71 USD / 25.02 USD
    Cardmarket 15.09 EUR / 18.84 EUR
    Cardkingdom 27.99 USD
    Cardsphere 20.57 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Krenko attacks, put a +1/+1counteron it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

    Legion Warboss #109s Creature — Goblin Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mentor

    Rules

  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • If the token can't attack for any reason (such as becoming tapped), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Prices

    Seller Price
    Tcgplayer 2.57 USD
    Cardmarket 1.92 EUR
    Cardkingdom 1.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

    Outpost Siege #110★ Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • If a noncreature card is manifested and then leaves the battlefield while face down, the "Dragons" ability will trigger.
  • If you exile a land card using the "Khans" ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • The card exiled by the "Khans" ability is exiled face up. Playing a card exiled with the "Khans" ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
  • Prices

    Seller Price
    Cardmarket 0.28 EUR / 1.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

    Stensia Uprising #178 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.17 USD
    Cardmarket 0.14 EUR / 0.11 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you maysacrificethis enchantment. When you do, it deals 7 damage to any target.

    Chandra, Awakened Inferno Legendary Planeswalker — Chandra Normal - ~$15.65

    Krenko, Tin Street Kingpin Legendary Creature — Goblin Normal - ~$16.32

    Legion Warboss Creature — Goblin Soldier Normal - ~$3.85

    Outpost Siege Enchantment Normal - ~$0.96

    Stensia Uprising Enchantment Normal - ~$1.84

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