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"Find me cards equivalent to: Street Wraith"

Here are cards similar to Street Wraith (Black creatures, cycling for life, evasion):
1. Demon of Dark Schemes — Black, evasion, though energy mechanic instead of cycling.
2. Horror of the Broken Lands — Black, cycling (but for mana cost, not life).
3. Undead Gladiator — Black, cycling (for mana).
4. Razaketh's Rite — Black, cycling for mana, not a creature.
5. Twisted Abomination — Black, cycling for mana, similar swampwalk.

None are exactly the same as Street Wraith (cycling for life + swampwalk), but Twisted Abomination is very close in color, type, and swampwalk, but cycles for mana, not life. There is no exact analog.

Found Cards

6 Results

Demon of Dark Schemes

Horror of the Broken Lands

Razaketh's Rite

Street Wraith

Twisted Abomination

Undead Gladiator

Demon of Dark Schemes #73s Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.
  • If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.
  • If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.
  • The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardmarket 3.94 EUR
    Cardkingdom 12.99 USD
    Tcgplayer 8.56 USD
    Manapool 8.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get (an energy counter). , Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

    Horror of the Broken Lands #108 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • An ability that triggers whenever you "cycle or discard" a card triggers only once if you cycle a card. The ability "Whenever you discard a card" is functionally identical to this ability; cycling is mentioned for clarity.
  • An ability that triggers whenever you discard a card doesn't give you permission to discard cards. You'll need another effect that instructs or allows you to discard them.
  • If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
  • Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle ordiscardanother card, this creature gets +2/+1 until end of turn. Cycling (,Discardthis card: Draw a card.)

    Razaketh's Rite #74 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.17 USD / 0.36 USD
    Cardkingdom 0.35 USD / 3.49 USD
    Tcgplayer / 0.54 USD 0.35 USD
    Cardmarket / 0.7 EUR 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a card, put that card into your hand, thenshuffle Cycling (,Discardthis card: Draw a card.)

    Street Wraith #141 Creature — Wraith

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Wraith
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Landwalk

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 0.99 USD
    Cardmarket 0.36 EUR / 0.57 EUR
    Tcgplayer 0.17 USD / 0.6 USD
    Manapool 0.15 USD / 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life,Discardthis card: Draw a card.)

    Twisted Abomination #A51 Creature — Zombie Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 5/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Swampcycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on Swampcycling this card. Any ability that stops a cycling ability from being activated also stops Swampcycling from being activated.
  • Swampcycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with Swampcycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
  • Unlike the normal cycling ability, Swampcycling doesn't allow you to draw a card. Instead, it lets you search your library for a Swamp card. After you find a Swamp card in your library, you reveal it, put it into your hand, then shuffle your library.
  • You can choose to find any card with the Swamp land type, including nonbasic lands. You can also choose not to find a card, even if there is a Swamp card in your library.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling (,Discardthis card: Search your library for a Swamp card, reveal it, put it into your hand, thenshuffle)

    Undead Gladiator #178 Creature — Zombie Barbarian

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Barbarian
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • The ability to return to your hand can only be activated while this card is in your graveyard.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Tcgplayer / 14.97 USD 0.96 USD
    Cardmarket 0.63 EUR / 0.02 EUR
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Discarda card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling (,Discardthis card: Draw a card.)