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AI 🤖 Find me cards equivalent to: Stunning Reversal

Equivalent cards (same color: Black) with similar effects (one-shot you don’t lose or replace being defeated):
1. Angel's Grace (White, not Black, but similar in effect)
2. Platinum Angel (Artifact, but colorless, makes you unable to lose)
3. Lich's Mastery (Black, you can’t lose, with a drawback)
4. Thassa's Intervention (Blue, protective, but does not stop a loss directly)

Closest Black example:
Lich's Mastery — prevents you from losing, but comes with major downside.

There are very few Black instant-speed cards like Stunning Reversal; it’s uniquely suited for that effect.

Results:

Angel's Grace #3 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
  • Angel's Grace doesn't stop loss of life from effects that say that you lose life.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).
  • In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • You can't pay more life than you have, even if you won't lose the game.
  • Prices

    Seller Price
    Tcgplayer 8.65 USD / 49.6 USD
    Cardmarket 3.25 EUR / 15.47 EUR
    Cardkingdom 64.99 USD
    Manapool 7.05 USD / 49.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

    Lich's Mastery #98s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.
  • If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.
  • While you can’t lose the game, your opponents can still win the game if an effect says so.
  • While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.
  • You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.
  • Prices

    Seller Price
    Tcgplayer 3.96 USD
    Cardmarket 1 EUR
    Cardkingdom 3.99 USD
    Manapool 4.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

    Platinum Angel #1 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.
  • You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).
  • If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You can't lose the game and your opponents can't win the game.

    Stunning Reversal #51 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For your life total to become 1, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Stunning Reversal’s effect applies, it will cause you to lose 3 life; alternatively, if your life total is -5 when it applies, it will cause you to gain 6 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If an effect says that an opponent wins the game, Stunning Reversal’s effect doesn’t apply.
  • If an effect says you can’t lose the game, Stunning Reversal’s effect can’t apply.
  • If each player would lose the game at the same time, but Stunning Reversal’s effect applies to you losing the game, you win the game as soon as everyone else has lost the game. This is true even if you’d lose the game immediately afterwards, perhaps because you don’t have seven cards in your library to draw or because you couldn’t gain life to raise your life total to 1.
  • If you have fewer than seven cards in your library, you’ll lose the game immediately after applying Stunning Reversal’s replacement effect.
  • In a Two-Headed Giant game, if a rule or effect says that your team or your teammate loses the game, your team won’t lose the game, but only you draw seven cards and only you gain or lose life to make your team’s life total become 1.
  • Stunning Reversal’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less.
  • Stunning Reversal’s effect does nothing if you concede the game. A player who concedes leaves the game.
  • While the replacement effect it creates lasts until end of turn (or until the event it replaces), Stunning Reversal is exiled as it resolves.
  • Prices

    Seller Price
    Tcgplayer 5.27 USD / 12.38 USD
    Cardmarket 4.04 EUR / 9.62 EUR
    Cardkingdom 9.99 USD / 27.99 USD
    Manapool 7.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.

    Thassa's Intervention #72 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 0.39 USD
    Cardmarket 0.25 EUR / 0.42 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Manapool 0.21 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. •Countertarget spell unless its controller pays twice .

    Angel's Grace Instant Normal - ~$28.36

    Lich's Mastery Legendary Enchantment Normal - ~$3.27

    Platinum Angel Artifact Creature — Angel Normal

    Stunning Reversal Instant Normal - ~$10.92

    Thassa's Intervention Instant Normal - ~$0.44

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