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"Find me cards equivalent to: Summon: Fenrir"

Equivalent cards to Summon: Fenrir (an enchantment/saga/green creature with land search, +1/+1 counter, and card draw if you control a powerful creature):
1. The First Iroan Games — G — Saga; makes a creature, distributes counters, can draw if you have the biggest creature.
2. Kiora, Behemoth Beckoner — G/U — Not a saga, but card draw tied to big creatures.
3. Kinship of Beasts — G — Land search, counters, card draw.
4. Kodama's Reach — G — Land search.
5. Inspiring Call — G — Draws cards based on creatures with +1/+1 counters.

Closest in theme and mechanics:

  • The First Iroan Games is the most similar to Summon: Fenrir in color and function (saga, counters, card draw if you control a strong creature).
Found Cards

5 Results

Inspiring Call

Kiora, Behemoth Beckoner

Kodama's Reach

Summon: Fenrir

The First Iroan Games

Inspiring Call #2328 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
  • Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
  • Prices

    Seller Price
    Tcgplayer 6.97 USD
    Cardmarket 10.82 EUR
    Manapool 10.3 USD
    Cardkingdom 9.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card for each creature you control with a +1/+1counteron it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroythem.)

    Kiora, Behemoth Beckoner #532 Legendary Planeswalker — Kiora

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Kiora
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still draw a card.
  • The entering creature must have power 4 or greater as it enters the battlefield, or Kiora’s first ability won’t trigger. Static abilities that raise or lower a creature’s power are taken into account, as well as any +1/+1 counters the creature enters with. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kiora’s ability trigger.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Manapool 5.06 USD
    Cardmarket 6.11 EUR
    Tcgplayer 4.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 4 or greater enters, draw a card.
    −1 Untap target permanent.

    Kodama's Reach #113 Sorcery — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can get just one basic land card if you wish (or even none at all). If you get only one land card, you put it onto the battlefield tapped.
  • Prices

    Seller Price
    Cardmarket 1.07 EUR
    Manapool 1.23 USD
    Tcgplayer 1.08 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, thenshuffle

    Summon: Fenrir #203 Enchantment Creature — Saga Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Saga
  • Wolf
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.39 USD / 0.49 USD
    Cardmarket / 0.35 EUR 0.24 EUR
    Tcgplayer / 0.37 USD 1.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1counteron it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

    The First Iroan Games #170 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A Gold token is a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • Prices

    Seller Price
    Cardmarket 0.35 EUR / 0.7 EUR
    Cardkingdom / 0.79 USD 0.79 USD
    Manapool / 0.48 USD 0.31 USD
    Tcgplayer / 0.64 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")