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6 Cards Found

AI 🤖 Find me cards equivalent to: Sunpearl Kirin

Equivalent cards to Sunpearl Kirin (white and blue, effects with tapping/untapping or synergizing with enchantments) include:
1. Aura Graft (blue; interacts with enchantments)
2. Daxos's Torment (white/black; constellation and enchantment synergies)
3. Thassa's Devourer (blue; constellation effect)
4. Eidolon of Countless Battles (white; enchantment synergies)
5. Archon of Sun's Grace (white; makes tokens for enchantments played)


Reason: These cards emphasize enchantments or constellation, similarly to Sunpearl Kirin.

Results:

Archon of Sun's Grace #298 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell that has an illegal target when it tries to resolve doesn't resolve and is instead put into its owner's graveyard. It doesn't enter the battlefield, so constellation abilities don't trigger.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 4.45 USD / 13.18 USD
    Cardmarket 2.92 EUR / 6.31 EUR
    Cardkingdom 4.99 USD / 10.99 USD
    Cardsphere 4.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

    Aura Graft #62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no legal place to move the enchantment, then it doesn’t move but you still control it.
  • Aura Graft’s effect has no duration. You’ll retain control of the Aura until the game ends, the Aura leaves the battlefield, or an effect causes someone else to gain control of the Aura.
  • You can target an Aura you already control just to move that Aura to a new permanent.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 2.4 USD
    Cardmarket 0.12 EUR / 1.69 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

    Daxos's Torment #41 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • Although Daxos’s Torment will become a creature after it enters the battlefield, it doesn’t enter as a creature. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
  • If the triggered ability resolves while Daxos’s Torment is already a creature, that ability will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

    Eidolon of Countless Battles #66 Enchantment Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • A permanent with bestow is either a creature or an Aura, not both (although it's an enchantment either way). It will contribute just +1/+1 toward the bonus given by Eidolon of Countless Battles.
  • Eidolon of Countless Battles's last ability functions only on the battlefield. In other zones, it is a 0/0 enchantment creature card.
  • Prices

    Seller Price
    Tcgplayer 0.82 USD
    Cardmarket 0.64 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

    Sunpearl Kirin #29 Creature — Kirin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Kirin
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.41 USD
    Cardmarket 0.44 EUR / 0.67 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.

    Thassa's Devourer #53 Enchantment Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 2/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Mill

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
  • When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.25 USD
    Cardmarket 0.05 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever this creature or another enchantment you control enters, target player mills two cards.

    Archon of Sun's Grace Creature — Archon Normal - ~$6.71

    Aura Graft Instant Normal - ~$0.84

    Daxos's Torment Enchantment Normal

    Eidolon of Countless Battles Enchantment Creature — Spirit Normal - ~$0.93

    Sunpearl Kirin Creature — Kirin Normal - ~$0.44

    Thassa's Devourer Enchantment Creature — Elemental Normal - ~$0.23

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