🤖 ManaHive AI
"Find me cards equivalent to: Sunscape Battlemage"
Equivalent cards to Sunscape Battlemage should be white creatures, preferably Humans or Wizards, with kicker or multi-modes, and ETB effects. Here are similar cards:
1. Benalish Lancer
- Kicker, creature, Human Knight, white.
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Reason: Kicker ability, bonus if kicked.
2. Arctic Merfolk - Kicker, creature, white/blue, bounce effect.
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Reason: ETB + Kicker, white color identity.
3. Skymarcher Aspirant - Creature, Human, white, bonus ability if condition met.
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Reason: While not kicker, has conditional extra ability.
4. Gallant Cavalry - Creature, Human Knight, white, makes token on ETB.
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Reason: ETB effect, white creature.
All have similar aspects: white, kicker/conditional ETB, Human or Wizard. Sunscape Battlemage is unique for multicolor and multiple kicker options.
Found Cards
5 Results
Arctic Merfolk
Benalish Lancer
Gallant Cavalry
Skymarcher Aspirant
Sunscape Battlemage
Arctic Merfolk #21 Creature — Merfolk
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | 1/1 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Kicker
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with a +1/+1counteron it.Benalish Lancer #12 Creature — Human Knight
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Common |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Kicker
Rules
Text
KickerGallant Cavalry #186 Creature — Human Knight
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Common |
| Converted Cost: | 4 |
| Power/Toughness: | 2/2 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: | |
| Tokens: |
Abilities/Keywords
Vigilance
Rules
Text
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.Skymarcher Aspirant #21 Creature — Vampire Soldier
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
| Power/Toughness: | 2/1 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: | |
| Tokens: |
Abilities/Keywords
Ascend
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's blessing.Sunscape Battlemage #PLS-16 Creature — Human Wizard
Info
| Color: | |
| Identifies: | |
| Cost: |
|
| Rarity: | Uncommon |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Kicker