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"Find me cards equivalent to: Suppressor Skyguard"

Equivalent cards to Suppressor Skyguard (type: Creature — Human Knight, colors: U, W, with a defensive trigger) are limited, but here are some similar options:
1. Archon of Coronation (W)

  • Flying; You become the monarch. As long as you're the monarch, damage doesn't make you lose life.

  • Reason: Defensive ability protecting you from damage.
    2. Consecrated Sphinx (U)
  • Flying; Draws cards when opponent draws.

  • Reason: Similar statline, same color identity, but a different kind of advantage.
    3. Brilliant Restoration does not fit; keeping here as a note.
    4. Sphinx of Foresight (U)
  • Flying; manipulates your draws, but not same effect.

  • Reason: Similar cost, flying, and color.

None have the exact attack-prevention clause, but these share color identity, flying, or defensive features similar to Suppressor Skyguard.

Found Cards

5 Results

Archon of Coronation

Brilliant Restoration

Consecrated Sphinx

Sphinx of Foresight

Suppressor Skyguard

Archon of Coronation #616 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Combat damage dealt to you by a commander is still tracked, even if it didn't cause you to lose life.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • While Archon of Coronation's last ability applies, damage dealt to you still has all effects other than causing you to lose life. For example, abilities that trigger on that damage being dealt still trigger; if the source has lifelink, its controller still gains life; and so on.
  • Prices

    Seller Price
    Tcgplayer / 3.41 USD 2.1 USD
    Cardkingdom / 4.49 USD 2.49 USD
    Manapool / 3.15 USD 2.86 USD
    Cardmarket / 3.06 EUR 1.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

    Brilliant Restoration #434 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 3.08 USD 1.81 USD
    Cardkingdom 2.49 USD / 2.49 USD
    Manapool 1.45 USD / 1.82 USD
    Cardmarket / 2.19 EUR 1.66 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact and enchantment cards from your graveyard to the battlefield.

    Consecrated Sphinx #7023 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If each player controls a Consecrated Sphinx, their abilities will cause each other to trigger until one player chooses not to draw cards.
  • The ability triggers once for each card an opponent draws. You choose whether to draw two cards as each of those abilities resolves.
  • You may either draw two cards or not draw at all. You can't choose to draw only one card.
  • Prices

    Seller Price
    Cardmarket 250 EUR
    Cardkingdom 349.99 USD
    Tcgplayer 221.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever an opponent draws a card, you may draw two cards.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.49 USD
    Manapool / 0.65 USD 0.15 USD
    Tcgplayer / 0.75 USD 0.39 USD
    Cardmarket 0.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Suppressor Skyguard #46 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the "intervening if" clause of Suppressor Skyguard's last ability is no longer met when the ability tries to resolve, it won't resolve and none of its effects will happen. For example, if all of the attacking player's other opponents leave the game before Suppressor Skyguard's last ability resolves, the condition will no longer be true when the ability tries to resolve, the ability won't resolve, and damage won't be prevented.
  • Suppressor Skyguard's ability will trigger if any of the attacking player's opponents besides you aren't being attacked. It doesn't matter if that player is also attacking any planeswalkers those opponents control or battles they protect.
  • Prices

    Seller Price
    Cardmarket 6.29 EUR
    Manapool 10.26 USD
    Tcgplayer 11.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.