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"Find me cards equivalent to: Supreme Phantom"

Equivalent cards to Supreme Phantom (Blue, Spirit, anthem effect):
1. Rattlechains – Flash, flying, gives hexproof to Spirits for a turn.
2. Unsettled Mariner – Blue/White Spirit, tax effect for targeting you/your permanents.
3. Battleground Geist – Blue Spirit, flying, gives other Spirits +1/+0.

All these share the Spirit subtype, blue color, and some kind of team boost or spirit synergy.

Found Cards

4 Results

Battleground Geist

Rattlechains

Supreme Phantom

Unsettled Mariner

Battleground Geist #13 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other Spirit creatures you control get +1/+0.

    Rattlechains #110 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.2 USD
    Manapool 0.21 USD
    Cardmarket 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

    Supreme Phantom #115 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Spirit you control may become lethal if Supreme Phantom leaves the battlefield during that turn.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 0.28 USD
    Cardmarket 0.4 EUR
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other Spirits you control get +1/+1.

    Unsettled Mariner #MH1-216 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • If a spell or ability an opponent controls targets only you or only one permanent you control, but it targets you or that permanent multiple times, Unsettled Mariner’s ability triggers only once.
  • If you and a permanent you control each become the targets of the same spell or ability an opponent controls, Unsettled Mariner’s ability will trigger twice. The same is true if two permanents you control each become the targets of the same spell or ability an opponent controls.
  • Prices

    Seller Price
    Tcgplayer 6.41 USD
    Manapool 6.89 USD
    Cardkingdom 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls,counterthat spell or ability unless its controller pays .