cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Surge Node

Equivalent cards to Surge Node (colorless artifact that moves counters):

  • Coretapper (artifact creature, moves/places charge counters)
  • Power Conduit (artifact, moves counters)
  • Throne of Geth (artifact, sacrifices to proliferate all counters)

All are colorless, and interact with counters.

Results:

Coretapper #132 Artifact Creature — Myr

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.16 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a chargecounteron target artifact. Sacrifice this creature: Put two charge counters on target artifact.

    Power Conduit #376 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.44 USD
    Cardmarket 5.01 EUR / 6.99 EUR
    Cardkingdom 11.99 USD
    Cardsphere 10.29 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Remove acounterfrom a permanent you control: Choose one — • Put a chargecounteron target artifact. • Put a +1/+1counteron target creature.

    Surge Node #160 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once Surge Node has run out of charge counters, it remains on the battlefield.
  • Surge Node can be the target of its own activated ability. Because it doesn't “move” a counter, the ability will remove a counter from Surge Node and then put one onto it.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 2.65 USD
    Cardmarket 0.24 EUR / 2.25 EUR
    Cardkingdom 0.35 USD / 3.49 USD
    Cardsphere 0.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with six charge counters on it. , , Remove a chargecounterfrom this artifact: Put a chargecounteron target artifact.

    Throne of Geth #211 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You may sacrifice Throne of Geth to pay the cost of its own ability.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 3.87 USD
    Cardmarket 0.49 EUR / 2.92 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.65 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificean artifact: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Coretapper Artifact Creature — Myr Normal - ~$2.5

    Power Conduit Artifact Normal - ~$7.3

    Surge Node Artifact Normal - ~$2.61

    Throne of Geth Artifact Normal - ~$2.94

    Podcast 556: Pigs and Slop Pigs, slop and everything else about this week in Magic.
    Against the Odds: Infinite Warp Combo (Standard) What are the odds of warping our way into infinite life, mana, and drain...
    Weekly Update (Oct 05): Why Magic is How it Is in 2025 This week in MTG news: Why Magic is How it Is in 2025.
    Single Scoop: Iron Spider/Fizik is The New Steel Overseer Steel Overseer was great for Affinity of old but thanks to Iron Spider /...