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"Find me cards equivalent to: Swell of Courage"

Equivalent cards to Swell of Courage (White, Instant, pump effect, or reinforce):
1. Rally the Righteous — White instant, pumps all creatures (+2/+0), focuses on combat.
2. Fortify — White instant, +2/+0 or +0/+2 to all creatures until end of turn.
3. Pride of Conquerors — White instant, creatures you control get +1/+1, or +2/+2 if you have city's blessing.
4. Valor Made Real — White instant, not a pump but affects combat by letting a creature block any number of creatures. (Niche)
5. Charge — White instant, all creatures get +1/+1.

None of these have reinforce exactly; Swell of Courage is unique for that. For reinforce, see also Rescue (for the effect) or Unmake the Graves (for alternate costs), but none match exactly in color, instant speed, and alternate cost.

Found Cards

8 Results

Charge

Fortify

Pride of Conquerors

Rally the Righteous

Rescue

Swell of Courage

Unmake the Graves

Valor Made Real

Charge #DOM-10 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.14 EUR
    Tcgplayer 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1 until end of turn.

    Fortify #19 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that come under your control after Fortify resolves won't get the chosen bonus.
  • You choose the mode as you cast Fortify, not as it resolves.
  • Prices

    Seller Price
    Tcgplayer / 0.15 USD 0.03 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.3 USD 0.15 USD
    Cardmarket / 0.21 EUR 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

    Pride of Conquerors #17 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • How Pride of Conquerors affects your creatures is determined at the time it resolves. If you don’t get the city’s blessing until later in the turn, your creatures still only get +1/+1.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • Pride of Conquerors affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get a bonus.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.34 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.32 USD 0.16 USD
    Cardmarket / 0.15 EUR 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

    Rally the Righteous #222 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.35 USD
    Manapool / 0.55 USD 0.15 USD
    Tcgplayer 0.14 USD / 0.57 USD
    Cardmarket 0.08 EUR / 0.49 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

    Rescue #44 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 0.35 USD
    Cardmarket / 2.82 EUR 0.26 EUR
    Tcgplayer 0.16 USD / 4.39 USD
    Manapool 0.15 USD / 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target permanent you control to its owner's hand.

    Swell of Courage #MOR-26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reinforce

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.09 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +2/+2 until end of turn. Reinforce X— (,Discardthis card: Put X +1/+1 counters on target creature.)

    Unmake the Graves #120 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Manapool / 0.17 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.05 USD / 0.28 USD
    Cardmarket / 0.16 EUR 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.

    Valor Made Real #20 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 1.35 USD 0.14 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket 0.08 EUR / 0.36 EUR
    Manapool 0.15 USD / 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature can block any number of creatures this turn.