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"Find me cards equivalent to: Syndicate Trafficker"

Equivalent cards to Syndicate Trafficker (black, creature, artifact sacrifice, protection) include:

  • Yahenni, Undying Partisan (B, can sacrifice a creature for indestructible and +1/+1 counter)
  • Gonti's Machinations (B, artifact sacrifice for drain/life gain, not a creature)
  • Arcbound Ravager (colorless, can sacrifice artifacts for +1/+1 counters, not black)

Closest black creature with similar effect:

  • Yahenni, Undying Partisan — Can gain indestructible and +1/+1 counters by sacrificing creatures (not artifacts).


Reason: True equivalents are rare; most black creatures need to sacrifice creatures, not artifacts, for indestructibility and counters. Syndicate Trafficker is unique for black.

Found Cards

4 Results

Arcbound Ravager

Gonti's Machinations

Syndicate Trafficker

Yahenni, Undying Partisan

Arcbound Ravager #14 Artifact Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Manapool 2.46 USD / 3.97 USD
    Tcgplayer / 3.81 USD 2.6 USD
    Cardmarket / 3.68 EUR 2.77 EUR
    Cardkingdom / 6.99 USD 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice an artifact: Put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Gonti's Machinations #63 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.
  • In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.
  • The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardmarket / 1.66 EUR 0.22 EUR
    Manapool / 6.06 USD 0.15 USD
    Tcgplayer 0.28 USD / 6.33 USD
    Cardkingdom 0.35 USD / 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you lose life for the first time each turn, you get . (You get an energycounter Damage causes loss of life.) Pay ,Sacrificethis enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.

    Syndicate Trafficker #101s Creature — Aetherborn Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.47 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.48 USD
    Manapool 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificean artifact: Put a +1/+1counteron this creature. It gains indestructible until end of turn.

    Yahenni, Undying Partisan #232 Legendary Creature — Aetherborn Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If Yahenni and a creature an opponent controls die simultaneously (perhaps because they fought or were in combat together), Yahenni won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardkingdom 0.69 USD
    Manapool 0.15 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever a creature an opponent controls dies, put a +1/+1counteron Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.