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"Find me cards equivalent to: Szat's Will"

Equivalent cards in black (B) and instant type with similar graveyard or sacrificing effects:
1. Szat's Will (your searched card)
2. Soul Shatter — Each opponent sacrifices the creature or planeswalker with the highest mana value among permanents they control (Instant, B).
3. Crypt Incursion — Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way (Instant, B).
4. Vona's Hunger — If you have the city's blessing, each opponent sacrifices half the creatures they control, rounded up (Instant, B).

These cards share the sacrifice or graveyard exile theme in black at instant speed. No other black instant does the exact token generation and both graveyard and sacrifice effects, but these hit similar mechanics.

Found Cards

4 Results

Crypt Incursion

Soul Shatter

Szat's Will

Vona's Hunger

Crypt Incursion #23 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 9.8 EUR 0.4 EUR
    Tcgplayer / 4.15 USD 0.31 USD
    Manapool / 2.12 USD 0.15 USD
    Cardkingdom 0.69 USD / 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

    Soul Shatter #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Soul Shatter resolves, first the opponent whose turn it is (or the next opponent in turn order, if it's your turn) chooses a creature or planeswalker they control with the highest mana value among that player's creatures and planeswalkers, then each other opponent in turn order does the same, knowing the choices made before them. Then all of the chosen permanents are sacrificed at the same time.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Tcgplayer 3.49 USD
    Cardmarket 4 EUR
    Manapool 3.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

    Szat's Will #655 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Each opponent considers their creatures independently. For example, if one opponent controls creatures with powers 4 and 5, and another opponent controls creatures with powers 2 and 7, the creatures with powers 5 and 7 will be sacrificed.
  • Even though the card is named after a specific character, controlling any commander will satisfy its condition.
  • For the second mode, use the powers of the creature cards as they existed in the graveyard to determine the value of X.
  • If an opponent controls more than one creature with the greatest power among creatures they control, they choose which one to sacrifice.
  • If both modes are chosen, and an opponent sacrifices a creature token to the first mode, that token will be in the graveyard as the instructions in the second mode are followed. As it's not a creature card, it won't be exiled, and it won't be considered for determining the value of X. The token will cease to exist after Szat's Will resolves.
  • If both modes are chosen, they happen in the stated order. Any creature cards that end up in an opponent's graveyard because they were sacrificed for the first mode will be exiled as the instructions for the second mode are followed.
  • Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
  • Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
  • The commander you control doesn't have to be your commander.
  • There's no extra bonus if you control more than one commander.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Tcgplayer / 4.05 USD 2.27 USD
    Cardmarket 1.5 EUR / 2.79 EUR
    Manapool 4.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.

    Vona's Hunger #90p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • When Vona’s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD / 22.99 USD
    Tcgplayer / 17.28 USD 11.46 USD
    Cardmarket / 4.75 EUR 5.74 EUR
    Manapool / 14.03 USD 16.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.