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AI 🤖 Find me cards equivalent to: Tahngarth, First Mate

Equivalent cards to Tahngarth, First Mate (Gruul, red-green, with attack manipulation or similar aggressive themes):
1. Mathas, Fiend Seeker (red, white, black) – Marks opponents for others to target. (Not Gruul, but attack manipulation.)
2. Xenagos, God of Revels (red-green) – Gives another creature haste and double power. (Gruul, encourages attacking.)
3. Ruhan of the Fomori (red, white, blue) – Randomly attacks opponents each combat. (Red, attack redirection theme.)
4. Karona, False God (all colors) – Changes control each turn, attacks each combat. (Multi-color, attack encouragement.)

Closest in Gruul for attack manipulation: Xenagos, God of Revels.
Reason: Few Gruul cards directly allow attack targeting manipulation like Tahngarth, First Mate.

Results:

Karona, False God #138 Legendary Creature — Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.4 USD / 48.95 USD
    Cardmarket 0.98 EUR / 39.45 EUR
    Cardkingdom 1.29 USD / 89.99 USD
    Cardsphere 2.01 USD
    Manapool 0.35 USD / 33.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.

    Mathas, Fiend Seeker #42 Legendary Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Creatures that receive a bounty counter other than from Mathas's ability resolving won't gain the triggered ability. Creatures that receive more than one bounty counter as Mathas's ability resolves (most likely due to Doubling Season) won't have the ability multiple times.
  • If Mathas's ability resolves two separate times targeting the same creature, that creature will have two instances of the triggered ability. Each triggers separately when that creature dies.
  • The opponents who each draw a card and gain 2 life are the opponents of the player who controlled the creature as it died. This may not be the player who controlled the creature when it received a bounty counter.
  • The target creature that gets a bounty counter still has the triggered ability it gains even if Mathas leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Cardmarket 0.8 EUR
    Cardkingdom 0.99 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace At the beginning of your end step, put a bountycounteron target creature an opponent controls. For as long as that creature has a bountycounteron it, it has "When this creature dies, each opponent draws a card and gains 2 life."

    Ruhan of the Fomori #1695 Legendary Creature — Giant Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Ruhan isn't forced to attack the chosen player for one of the above reasons but can still attack, you may choose to have Ruhan attack another player, attack a planeswalker, or not attack at all.
  • If your turn has multiple combat phases, Ruhan's ability triggers at the beginning of each of them. Ignore any choices made during previous combat phases.
  • If, during your declare attackers step, Ruhan is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under your control continuously since your turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having Ruhan attack the chosen player, you aren't forced to pay that cost, so it doesn't have to attack that player in that case either.
  • Ruhan must attack the chosen player if able, not a planeswalker controlled by the chosen player.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD
    Cardmarket 0.34 EUR / 0.56 EUR
    Cardkingdom 0.99 USD / 1.29 USD
    Cardsphere 0.71 USD
    Manapool 0.83 USD / 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.

    Tahngarth, First Mate #4 Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Tahngarth is an attacking creature if it uses its triggered ability, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it changes control and becomes attacking.
  • Any effects that say that Tahngarth can't attack or can't attack a certain player (such as that of Propaganda, or if Tahngarth gains defender) affect only the declaration of attackers. They won't stop Tahngarth from becoming an attacking creature through its triggered ability.
  • Commander damage is tracked for each commander. It doesn't matter who controls the commander as it deals damage. If Tahngarth deals 10 damage to one player while under your control and another 11 damage to that same player while under a third player's control, the player loses the game.
  • Giving control of Tahngarth to an opponent doesn't cause it to become untapped. This means that Tahngarth may end up attacking several times between your turns.
  • If Tahngarth gains menace, it can't be blocked at all.
  • If an opponent attacks a player or planeswalker but each creature attacking that player or planeswalker is no longer attacking that player or planeswalker by the time Tahngarth's ability resolves (most likely because they've left the battlefield), that player or planeswalker can't be chosen for Tahngarth to attack. If there's no player or planeswalker to choose this way but you still choose to give the opponent control of Tahngarth, Tahngarth isn't attacking.
  • If an opponent is attacking a planeswalker but not that planeswalker's controller, Tahngarth can't attack that player.
  • Players can't take any actions between the time you choose to give control of Tahngarth to the attacking player and the time it becomes an attacking creature.
  • Tahngarth may end up attacking its owner this way.
  • Prices

    Seller Price
    Tcgplayer 10.1 USD
    Cardmarket 3.44 EUR
    Manapool 18.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

    Xenagos, God of Revels #2061 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • The value of X is calculated only once, as the ability resolves.
  • As Xenagos enters the battlefield, your devotion to red and green will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Xenagos is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on Xenagos remain on it while it's not a creature, even if they have no effect.
  • If Xenagos is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If Xenagos stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes Xenagos to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The type-changing ability that can make Xenagos not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to red and green. It's always a creature spell while it's on the stack.
  • When Xenagos enters the battlefield, your devotion to red and green will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Xenagos's own mana cost are counted when determining this.
  • Xenagos's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Tcgplayer 6.58 USD
    Cardmarket 9.96 EUR
    Cardkingdom 7.49 USD / 9.49 USD
    Manapool 6.62 USD / 12.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

    Karona, False God Legendary Creature — Avatar Normal - ~$24.28

    Mathas, Fiend Seeker Legendary Creature — Vampire Normal - ~$0.68

    Ruhan of the Fomori Legendary Creature — Giant Warrior Normal - ~$0.85

    Tahngarth, First Mate Legendary Creature — Minotaur Warrior Normal - ~$10.76

    Xenagos, God of Revels Legendary Enchantment Creature — God Normal - ~$8.83

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