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AI 🤖 Find me cards equivalent to: Tainted Remedy

Equivalent cards to Tainted Remedy (black enchantment, life loss instead of life gain):

  • Rain of Gore (red/black, causes life gain from spells to become loss)
  • Forsaken Wastes (black, players can’t gain life)
  • Sulfuric Vortex (red, players can’t gain life, deals damage each turn)
  • Everlasting Torment (black/red, players can’t gain life)


Reason: These cards prevent or punish life gain, like Tainted Remedy.

Results:

Everlasting Torment #186 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.
  • Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.
  • If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.
  • If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)
  • Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.
  • Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
  • The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.
  • The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.
  • Prices

    Seller Price
    Tcgplayer 3.99 USD / 31.65 USD
    Cardmarket 1.29 EUR / 10.06 EUR
    Manapool 4.08 USD / 63.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

    Forsaken Wastes #125 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The loss of life from targeting this card does not work until after this card enters, so you can counter it without losing life.
  • Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
  • Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
  • If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
  • If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Forsaken Wastes on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • Prices

    Seller Price
    Tcgplayer 15.28 USD
    Cardmarket 13.86 EUR
    Cardkingdom 20.99 USD
    Manapool 13.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.

    Rain of Gore #126 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This does not apply to life gain caused by combat damage from a creature with lifelink.
  • Prices

    Seller Price
    Tcgplayer 10.38 USD / 39.95 USD
    Cardmarket 4.18 EUR / 17.12 EUR
    Cardkingdom 9.49 USD / 54.99 USD
    Manapool 7.09 USD / 41.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a spell or ability would cause its controller to gain life, that player loses that much life instead.

    Sulfuric Vortex #2210 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.96 USD / 1.89 USD
    Cardmarket 2.78 EUR / 5.73 EUR
    Cardkingdom 2.49 USD / 2.49 USD
    Manapool 0.95 USD / 1.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.

    Tainted Remedy #120 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Having more than one Tainted Remedy on the battlefield doesn’t have any noticeable effect on life gain. Once the effect of one Tainted Remedy applies, there is no life gain for the others to apply to.
  • If more than one replacement effect tries to apply to a life gain event, the player who would gain life chooses the order in which they apply. For example, if a player who controls Alhammarret’s Archive would gain 3 life while Tainted Remedy is on the battlefield, that player may choose to have the 3 life become doubled to 6 life and then lose 6 life. The player may also choose to apply Tainted Remedy first, turning “gain 3 life” into “lose 3 life.” Alhammarret’s Archive would then not apply.
  • Prices

    Seller Price
    Tcgplayer 7.78 USD / 10.97 USD
    Cardmarket 2.69 EUR / 6.02 EUR
    Cardkingdom 10.99 USD
    Manapool 5.57 USD / 10.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent would gain life, that player loses that much life instead.

    Everlasting Torment Enchantment Normal - ~$19.04

    Forsaken Wastes World Enchantment Normal - ~$15.79

    Rain of Gore Enchantment Normal - ~$23.04

    Sulfuric Vortex Enchantment Normal - ~$2.4

    Tainted Remedy Enchantment Normal - ~$7.78

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