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"Find me cards equivalent to: Talent of the Telepath"

Equivalent cards (blue, sorcery, interacts with opponent's library/spells):

  • Talent of the Telepath (your searched card)
  • Bribery — Sorcery, lets you search opponent's library for a creature to put onto battlefield.
  • Knowledge Exploitation — Sorcery, lets you search opponent's library for an instant/sorcery to cast for free (with prowl, it's really close).
  • Mind's Dilation (not a sorcery, but an enchantment with a similar effect whenever an opponent casts their first spell each turn).
  • Memory Plunder (instant, otherwise very close; lets you cast instant or sorcery from any graveyard).
  • Temporal Trespass (just a similar high-impact blue sorcery, but not related to opponent interaction).


Reason: Blue sorceries that let you cast opponent's spells for free are rare; Knowledge Exploitation is the closest functional equivalent.

Found Cards

6 Results

Bribery

Knowledge Exploitation

Memory Plunder

Mind's Dilation

Talent of the Telepath

Temporal Trespass

Bribery #10 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
  • You put the creature onto the battlefield, so you control it and any "enters" abilities it has.
  • Prices

    Seller Price
    Tcgplayer / 5.52 USD 3.33 USD
    Cardkingdom 5.99 USD / 5.99 USD
    Cardmarket / 4.02 EUR 3.46 EUR
    Manapool 3.04 USD / 3.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

    Knowledge Exploitation #38 Kindred Sorcery — Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Kindred
  • Sorcery
  • SubTypes:
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowl

    Rules

  • If you can't find an instant or sorcery card that can be legally cast, or choose not to find one, skip that part of the effect. Then the opponent shuffles their library.
  • You cast the instant or sorcery card as part of the resolution of this spell. It's cast from your opponent's library, not your hand. You choose modes, pay additional costs, choose targets, etc. for the spell as normal when casting it. Any X in the mana cost will be 0. Alternative costs can't be paid.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Cardmarket / 12.98 EUR 3.61 EUR
    Cardkingdom 7.49 USD / 37.99 USD
    Manapool / 18.75 USD 3.91 USD
    Tcgplayer 7.92 USD / 31.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

    Memory Plunder #169 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you are unable to cast the card (there are no legal targets for the spell, for example), nothing happens when Memory Plunder resolves, and the card remains in its owner's graveyard.
  • If you cast a card “without paying its mana cost,” you can't pay any alternative costs. On the other hand, if the card has additional costs (such as conspire), you may pay those.
  • If you want to cast the card, you cast it as part of the resolution of Memory Plunder. Timing restrictions based on the card's type are ignored if it's a sorcery. Other casting restrictions are not (such as “Cast [this card] only during combat”).
  • Prices

    Seller Price
    Manapool / 14.46 USD 1.23 USD
    Cardmarket / 13.28 EUR 1.28 EUR
    Cardkingdom / 39.99 USD 1.79 USD
    Tcgplayer 2.28 USD / 26.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

    Mind's Dilation #344 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs, such as escalate costs. If the card has any mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery card this way, it goes to its owner's graveyard as normal. It doesn't return to exile.
  • If you cast the card this way, it will resolve before the spell that caused Mind's Dilation's ability to trigger.
  • If you cast the exiled card, you do so as part of the resolution of Mind's Dilation's ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • If you don't cast the card, perhaps because you choose not to or because it's a land card, it remains exiled.
  • Prices

    Seller Price
    Tcgplayer 1.15 USD
    Cardmarket 2.06 EUR
    Cardkingdom 1.49 USD
    Manapool 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

    Talent of the Telepath #78 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
  • If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • The cards will be put into their owner’s graveyard after they resolve, not yours.
  • You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • Prices

    Seller Price
    Tcgplayer / 1.97 USD 0.67 USD
    Cardkingdom 0.99 USD / 2.49 USD
    Cardmarket / 1.37 EUR 0.58 EUR
    Manapool / 1.32 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

    Temporal Trespass #2190 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 11
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Delve

    Rules

  • Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
  • Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
  • You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD / 9.49 USD
    Tcgplayer / 8.93 USD 8.76 USD
    Manapool 9.11 USD / 8.79 USD
    Cardmarket / 14.57 EUR 13.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .) Take an extra turn after this one. Exile Temporal Trespass.