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"Find me cards equivalent to: Taunting Arbormage"

Cards similar to Taunting Arbormage (Green, blocks-forcing, Elf/Wizard, kicker/ETB):
1. Nemesis Trap (Black, not Green; exile, force block—color mismatch, but similar effect)
2. Lure (Green, Enchantment; enchanted creature must be blocked by all able—close parallel)
3. Tempting Licid (Green, Creature; can grant itself Lure effect at will)
4. Bravado (Red/Green, but Lure-style is Green)

Lure is the most similar in Green—it forces all creatures able to block the enchanted creature to do so. The main difference is that Lure is an Aura, while Taunting Arbormage is a creature with a one-shot ETB effect. There are very few creatures that do this on ETB in Green; use Lure for a similar effect.

Found Cards

5 Results

Bravado

Lure

Nemesis Trap

Taunting Arbormage

Tempting Licid

Bravado #177 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The bonus is continuously calculated.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.48 USD
    Manapool 0.3 USD
    Cardmarket 0.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each other creature you control.

    Lure #211 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.
  • Lure doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.
  • Prices

    Seller Price
    Tcgplayer 69.37 USD
    Manapool 93.24 USD
    Cardmarket 65.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature All creatures able to block enchanted creature do so.

    Nemesis Trap #91 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • Any "enters" abilities of the exiled creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • If the exiled creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the exiled creature was a token, your token copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
  • If the exiled creature was copying something else (for example, if it was a Jwari Shapeshifter), then your token enters as a copy of whatever the exiled creature was copying.
  • If the targeted creature is an illegal target by the time Nemesis Trap resolves, the entire spell doesn't resolve. You won't get a token.
  • If you cast Nemesis Trap during your opponent's declare attackers step, you'll put the token onto the battlefield before the declare blockers step begins and you can block with it this combat. If you cast Nemesis Trap later in the combat phase a, you won't be able to block with the token.
  • If you cast Nemesis Trap for {B}{B}, you may still target any attacking creature, not just the white attacking creature.
  • The token you put onto the battlefield copies exactly what was printed on the exiled creature and nothing more (unless it was copying something else or it was a token; see below). It doesn't copy whether the exiled creature was tapped or untapped, whether it had any counters on it or Auras attached to it, or any non-copy effects that changed its power, toughness, types, color, or so on. For example, if Nemesis Trap targets an animated Celestial Colonnade, the token you put onto the battlefield will be a Celestial Colonnade that's just a land. (Because of this, Nemesis Trap has received minor errata to specify that you put a token, not a "creature token," onto the battlefield.)
  • Prices

    Seller Price
    Cardmarket / 0.09 EUR 0.09 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a white creature is attacking, you may pay rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

    Taunting Arbormage #212 Creature — Elf Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • If a creature the defending player controls can't block the target creature for any reason (such as being tapped), then it doesn't block that creature. If there's a cost associated with having a creature block the attacking creature, the defending player isn't forced to pay that cost, so it doesn't have to block in that case either.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.14 EUR
    Tcgplayer / 0.2 USD 0.04 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.

    Tempting Licid #122 Creature — Licid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Licid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell that can target enchantments but not creatures (such as Clear) is cast targeting the Licid after it has become an enchantment, but the Licid's controller pays the cost, the Licid will no longer be an enchantment. This will result in the spell failing to resolve for having no legal targets.
  • Paying the cost to end the effect is a special action and can't be responded to.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.3 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.