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"Find me cards equivalent to: Tazri, Stalwart Survivor"

Equivalent cards to Tazri, Stalwart Survivor (white, blue, black, red, green, but identity is white):
1. General Tazri — Ally-focused, white identity.
2. Ravos, Soultender — Party/tribal utility, white identity.
3. Sisay, Weatherlight Captain — Legendary matters, white identity.
4. Joraga Auxiliary — Ally/support, white identity.


Reason: These cards support tribal/party mechanics or are legendary with broad utility, and match Tazri’s card color identity.

Found Cards

5 Results

General Tazri

Joraga Auxiliary

Ravos, Soultender

Sisay, Weatherlight Captain

Tazri, Stalwart Survivor

General Tazri #19s Legendary Creature — Human Ally

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Ally
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once the last ability resolves, the bonus given doesn’t change, even if the number of colors among your Allies does.
  • The last ability checks only Ally creatures you control as the ability resolves. The value of X will be between 0 and 5. Colorless is not a color.
  • Prices

    Seller Price
    Manapool 40.63 USD
    Cardmarket / 4.25 EUR 1.6 EUR
    Tcgplayer 25.54 USD
    Cardkingdom 15.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, thenshuffle : Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

    Joraga Auxiliary #154 Creature — Elf Soldier Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Support

    Rules

  • If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
  • Support can target a creature you don’t control.
  • You can’t put more than one +1/+1 counter on any one target using the support action.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.38 USD 0.05 USD
    Manapool 0.15 USD / 0.25 USD
    Cardmarket 0.05 EUR / 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Support 2. (Put a +1/+1counteron each of up to two other target creatures.)

    Ravos, Soultender #86168 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Ravos leaves the battlefield during that turn.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)

    Sisay, Weatherlight Captain #1444 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sisay leaves the battlefield after you've activated its last ability but before that ability resolves, use its last known existence on the battlefield to determine what cards you can find.
  • If a card in a library has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Cardkingdom / 59.99 USD 57.99 USD
    Tcgplayer / 62.45 USD 48.9 USD
    Cardmarket / 56.32 EUR 41.05 EUR
    Manapool 63.34 USD / 135.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sisay gets +1/+1 for each color among other legendary permanents you control. : Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, thenshuffle

    Tazri, Stalwart Survivor #154 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The mana produced by the ability granted by Tazri's first ability may be spent only to activate an ability of a creature on the battlefield. It can't be spent to activate abilities of creature cards in other zones.
  • The other activated ability the creature must have can be any activated ability, including one that can't be activated at the moment, or even one that can't be activated while the creature is on the battlefield. For example, you could tap a creature with cycling and Tazri's ability for mana.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.22 USD
    Cardmarket / 0.52 EUR 0.19 EUR
    Manapool 0.15 USD / 0.32 USD
    Cardkingdom 0.49 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , :Millfive cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.