🤖 ManaHive AI
Here are some cards similar to Team Avatar (White, Enchantment, cares about number of creatures you control, buffs attacking, or has a discard/damage effect):
1. Charge Across the Araba – Gives creatures +X/+X, where X is number of attacking creatures (White, Instant).
2. Cathars' Crusade – Each creature gets +1/+1 counter when another creature enters the battlefield (White, Enchantment).
3. Coat of Arms – Each creature gets +1/+1 for each other creature that shares a type (Artifact, but often played in white token decks).
4. Mentor of the Meek – Not a direct buff, but rewards you for having multiple creatures (White, Creature).
5. Mobilization – White Enchantment that creates tokens, synergizes with creature-count effects.
Closest direct effect for single attacker:
- Concerted Effort (White, Enchantment): Shares abilities among creatures, but not direct +X/+X or damage.
No direct card with same discard for damage clause in white, but most similar for first ability is Charge Across the Araba and Cathars' Crusade.
7 Results
Cathars' Crusade
Charge Across the Araba
Coat of Arms
Concerted Effort
Mentor of the Meek
Mobilization
Team Avatar
Cathars' Crusade #95 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Whenever a creature you control enters, put a +1/+1counteron each creature you control.Charge Across the Araba #4 Instant — Arcane
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.Coat of Arms #2682 Artifact
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| Rarity: | Rare |
| Converted Cost: | 5 |
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Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)Concerted Effort #42 Enchantment
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| Rarity: | Mythic |
| Converted Cost: | 4 |
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At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.Mentor of the Meek #170 Creature — Human Soldier
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
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Whenever another creature you control with power 2 or less enters, you may payMobilization #44 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Soldier creatures have vigilance.Team Avatar #38 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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