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4 Cards Found

AI 🤖 Find me cards equivalent to: Tectonic Hazard

Equivalent cards to Tectonic Hazard (red, deals damage to each player):
1. Pyrohemia – Red enchantment, repeatedly deals 1 damage to each creature and player.
2. Sulfuric Vortex – Red enchantment, deals 2 damage to each player on upkeep.
3. Immolation Shaman – Deals damage to each player when certain actions occur.

These are all red cards that deal automatic or recurring damage to each player, similar to Tectonic Hazard.

Results:

Immolation Shaman #106s Creature — Lizard Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Lizard
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text (such as equip does). An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • Activating Immolation Shaman's second ability after one creature has blocked it won't cause Immolation Shaman to become unblocked.
  • Immolation Shaman's first ability doesn't trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
  • Immolation Shaman's first ability resolves before the ability that caused it to trigger.
  • Multiple instances of menace on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 2.3 USD
    Cardmarket 0.69 EUR
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player. : This creature gets +3/+3 and gains menace until end of turn.

    Pyrohemia #132 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each activation is considered a new damage effect. An activation can only be 1 point of damage.
  • It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
  • Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 10.6 USD
    Cardmarket 7.96 EUR / 3.41 EUR
    Cardkingdom 10.99 USD
    Cardsphere 10.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if no creatures are on the battlefield,sacrificethis enchantment. : This enchantment deals 1 damage to each creature and each player.

    Sulfuric Vortex #190 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.

    Tectonic Hazard #169 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.47 USD
    Cardmarket 0.2 EUR / 0.33 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tectonic Hazard deals 1 damage to each opponent and each creature they control.

    Immolation Shaman Creature — Lizard Shaman Normal - ~$2.16

    Pyrohemia Enchantment Normal - ~$8.64

    Sulfuric Vortex Enchantment Normal

    Tectonic Hazard Sorcery Normal - ~$0.34

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