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"Find me cards equivalent to: Teferi's Talent Emblem"

Equivalent cards to Teferi's Talent Emblem (type: Emblem, colorless C, text: You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant):

  • Teferi, Master of Time Emblem (colorless, emblem, allows activating loyalty abilities on any player's turn)
  • Teferi, Who Slows the Sunset Emblem (colorless, emblem, gives an extra ability but not instant speed activation)
  • Karn, The Great Creator Emblem (colorless, emblem, but provides a static ability and not instant-speed loyalty activation)

Closest direct match: Teferi, Master of Time passive ability (not an emblem, but grants the same effect).


Reason: Emblems are rare and not often repeated; Teferi's Talent Emblem effect closely matches just the passive/built-in effect of Teferi, Master of Time.

Found Cards

1 Results

Teferi, Master of Time

Teferi, Master of Time #293 Legendary Planeswalker — Teferi

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An attacking creature that phases out is removed from combat.
  • Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
  • If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Manapool / 10.69 USD 10.71 USD
    Cardmarket / 9.37 EUR 7.62 EUR
    Cardkingdom / 16.99 USD 12.99 USD
    Tcgplayer / 5.69 USD 7.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
    +1 Draw a card, thendiscarda card.
    −3 Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
    −10 Take two extra turns after this one.