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"Find me cards equivalent to: Teferi Akosa of Zhalfir Emblem"

Sure! Your reference card is Teferi, Akosa of Zhalfir (Emblem). There aren't many emblems in colorless (C), and few directly boost Knights or provide ward. The most equivalent cards in effect (though not always emblems) are:
1. Benalish Marshal — White; gives other creatures you control +1/+1.
2. Knight Exemplar — White; other Knights you control get +1/+1 and indestructible.
3. Aryel, Knight of Windgrace — White/Black; supports a Knight theme.

None are exactly equivalent in being colorless or emblems, but these are similar Knight lords in white. There are currently no colorless emblems with the same abilities.

Found Cards

3 Results

Aryel, Knight of Windgrace

Benalish Marshal

Knight Exemplar

Aryel, Knight of Windgrace #192s Legendary Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • If the target creature's power is greater than X as Aryel's last ability tries to resolve, the ability doesn't resolve. You can't tap extra Knights once the ability has been activated.
  • Once you announce that you're activating Aryel's last ability, no player may take other actions until the ability's been paid for. Notably, players can't try to make the value of X invalid by removing or tapping your Knights.
  • Tapping Aryel to activate either of its abilities while it's attacking doesn't remove it from combat.
  • You can tap any untapped Knights you control, including ones you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel's last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.
  • Prices

    Seller Price
    Manapool 0.33 USD
    Cardmarket 1.17 EUR
    Cardkingdom 1.49 USD
    Tcgplayer 0.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance , : Create a 2/2 white Knight creature token with vigilance. , , Tap X untapped Knights you control:Destroytarget creature with power X or less.

    Benalish Marshal #6p Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Benalish Marshal leaves the battlefield during that turn.
  • Prices

    Seller Price
    Cardmarket 1.01 EUR / 1.76 EUR
    Cardkingdom / 13.99 USD 2.49 USD
    Manapool / 5.38 USD 6.22 USD
    Tcgplayer / 9.57 USD 4.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other creatures you control get +1/+1.

    Knight Exemplar #707 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If an effect would simultaneously destroy Knight Exemplar and another Knight creature you control, only Knight Exemplar is destroyed.
  • If another Knight creature you control is dealt lethal damage, the creature isn't destroyed, but the damage remains marked on it. If, at some point later in that turn, you no longer control Knight Exemplar or it loses its abilities, the other Knight creature will lose indestructible and will be destroyed.
  • If you control two Knight Exemplars, each one causes the other to get +1/+1 and have indestructible.
  • Lethal damage, damage from a source with deathtouch, and effects that say “destroy” won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Prices

    Seller Price
    Tcgplayer 5.12 USD / 5.48 USD
    Cardkingdom 3.99 USD / 5.49 USD
    Cardmarket / 4.39 EUR 3.12 EUR
    Manapool 4.74 USD / 6.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don'tdestroythem.)