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Equivalent cards to Temur Ascendancy (G, R, U Enchantment, creatures you control have haste, draw when 4+ power creatures enter):
1. Elemental Bond (Enchantment, G) — Draws a card when creature power 3+ enters.
2. Garruk's Uprising (Enchantment, G) — Creatures 4+ power give you a card, and gives trample (not haste).
3. Fires of Yavimaya (Enchantment, G, R) — Gives creatures you control haste.
4. Rhythm of the Wild (Enchantment, R, G) — Non-token creatures you control have riot (haste or +1/+1).
5. Khenra's Transformation (Enchantment, G) — Cantrip, not actual haste or power draw, but similar effect for draw.
Each has part of the effect of Temur Ascendancy but none does both draw + haste in the same card with those colors.
5 Results
Elemental Bond
Fires of Yavimaya
Garruk's Uprising
Rhythm of the Wild
Temur Ascendancy
Elemental Bond #40 Enchantment
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| Rarity: | Mythic |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Whenever a creature you control with power 3 or greater enters, draw a card.Fires of Yavimaya #92 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.Garruk's Uprising #109 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.Rhythm of the Wild #12 Enchantment
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| Rarity: | Mythic |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1counteror haste.)Temur Ascendancy #305 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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