cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Temur Charm"

Equivalent cards (same colors: green, blue, red) with modal effects like Temur Charm:
1. Izzet Charm – Blue/Red, modal instant.
2. Kolaghan's Command – Black/Red, but focuses on modal flexibility.
3. Simic Charm – Green/Blue, modal instant.
4. Sultai Charm – Green/Blue/Black, modal charm in similar shard.
5. Bant Charm – Green/White/Blue, modal instant.


Reason: Multicolor modal spells (Charms) typically offer three flexible effects, often within their specific color identity.

Found Cards

6 Results

Bant Charm

Izzet Charm

Kolaghan's Command

Simic Charm

Sultai Charm

Temur Charm

Bant Charm #181 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell is copied, the copy will have the same mode as the original.
  • While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don't exist. You don't choose targets for those modes.
  • You can choose a mode only if you can choose legal targets for that mode. If you can't choose legal targets for any of the modes, you can't cast the spell.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.26 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.27 USD / 0.28 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget artifact. • Put target creature on the bottom of its owner's library. •Countertarget instant spell.

    Izzet Charm #368 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the last mode, you draw two cards and discard two cards all while Izzet Charm is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.69 USD
    Cardmarket / 0.99 EUR 0.24 EUR
    Manapool / 0.5 USD 0.25 USD
    Tcgplayer / 0.37 USD 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Countertarget noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, thendiscardtwo cards.

    Kolaghan's Command #224s Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai's Command, you would gain 4 life and then draw a card. (The order won't matter in most cases.)
  • If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can't choose new modes.
  • If all targets for the chosen modes become illegal before the Command resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren't chosen. For example, you can cast Ojutai's Command without targeting a creature spell provided you don't choose the third mode.
  • You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can't be changed.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Tcgplayer 2.14 USD
    Manapool 1.6 USD
    Cardmarket / 2.43 EUR 1.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. •Destroytarget artifact. • Kolaghan's Command deals 2 damage to any target.

    Simic Charm #10 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

    Sultai Charm #204 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A monocolored creature is exactly one color. Colorless creatures aren't monocolored.
  • Prices

    Seller Price
    Cardmarket / 0.24 EUR 0.23 EUR
    Tcgplayer 0.39 USD
    Cardkingdom 0.49 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget monocolored creature. •Destroytarget artifact or enchantment. • Draw two cards, thendiscarda card.

    Temur Charm #208 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
  • If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
  • If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
  • You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
  • Prices

    Seller Price
    Tcgplayer / 0.89 USD 0.21 USD
    Cardkingdom 0.35 USD / 1.99 USD
    Manapool / 0.48 USD 0.17 USD
    Cardmarket / 0.65 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. •Countertarget spell unless its controller pays . • Creatures with power 3 or less can't block this turn.