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"Find me cards equivalent to: Tethered Griffin"

Equivalent cards to Tethered Griffin (White, Griffin, similar drawback or enchantment-related):
1. Tethered Griffin – (original card)
2. Destiny Spinner is a white enchantment creature, but doesn't have the sacrifice drawback.
3. No direct white Griffin with the exact same drawback exists, but Auramancer interacts with enchantments (not a Griffin or same drawback).
4. Closest equivalent: Tethered Skirge (black, similar drawback but not white nor a Griffin).

Conclusion: Tethered Griffin is unique among white Griffins for its enchantment-based sacrifice drawback—there are no exact equivalents.
Reason: Most Griffins in white have flying and a simple body, but not this unique enchantment dependency.

Found Cards

4 Results

Auramancer

Destiny Spinner

Tethered Griffin

Tethered Skirge

Auramancer #5 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.37 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.46 EUR 0.04 EUR
    Tcgplayer 0.09 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may return target enchantment card from your graveyard to your hand.

    Destiny Spinner #168 Enchantment Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
  • Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
  • If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
  • If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
  • The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 1.99 USD
    Manapool 0.87 USD / 3.54 USD
    Cardmarket / 2.08 EUR 0.91 EUR
    Tcgplayer / 3.86 USD 1.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

    Tethered Griffin #21 Creature — Griffin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Only checks if you control no enchantments at the time it triggers. It does not check again on resolution. Gaining control of an enchantment before then will not save the Griffin.
  • The ability will trigger if you don’t control an enchantment, even for a brief moment during the resolution of another spell or ability.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.9 EUR / 14.61 EUR
    Tcgplayer / 24.64 USD 1.11 USD
    Manapool 0.15 USD / 44.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When you control no enchantments,sacrificethis creature.

    Tethered Skirge #70 Creature — Phyrexian Imp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.73 USD 0.15 USD
    Tcgplayer / 3.8 USD 0.17 USD
    Cardmarket 0.21 EUR / 1.47 EUR
    Cardkingdom 0.35 USD / 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature becomes the target of a spell or ability, you lose 1 life.